public override void Enter() { Pax4Sound._current.PlayRandomSong(); Pax4ButtonLavaAndIceQuest.UpdateScore(); base.Enter(); }
public Pax4UiStateLavaAndIceChooseQuest(String p_name, Pax4Ui p_ui) : base(p_name, p_ui) { Pax4UiLavaAndIceQuestScore score = new Pax4UiLavaAndIceQuestScore(); float duration = 0.5f; float delay = 0.0f; Vector2 position; Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null); colorModifierEnter.Ini(Color.Black, Color.White, duration); AddStateEnterModifier(colorModifierEnter); Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null); colorModifierExit.Ini(Color.White, Color.Black, duration); AddStateExitModifier(colorModifierExit); Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null); alphaModifierEnter.Ini(0.0f, 1.0f, duration); AddStateEnterModifier(alphaModifierEnter); Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null); alphaModifierExit.Ini(1.0f, 0.0f, duration); AddStateExitModifier(alphaModifierExit); duration = Pax4Ui._btnDuration; Pax4SpritePositionModifier positionModifierEnter = null; Pax4SpritePositionModifier positionModifierExit = null; Pax4SpriteTextModifier textModifier = null; Vector2 position0 = Vector2.Zero; Vector2 position1 = Vector2.Zero; String textureName = null; Texture2D texture = null; Texture2D textureOver = null; //SpriteFont spriteFont = null; Pax4Sprite sprite = null; String questName = null; textureName = "Sprite/lavaandiceMainBg"; texture = Pax4Texture2D._current.Get(textureName); sprite = new Pax4SpriteTexture("lavaandiceMainBg", null); ((Pax4SpriteTexture)sprite).SetTexture(texture); position.X = .5f; position.Y = .5f; sprite.SetPosition(position); AddChild(sprite); duration = 0.5f; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); delay = 0.3f; position.X = 0.5f; position.Y = 0.5f; sprite = new Pax4SpriteText("lavaandiceChooseQuestTitle", sprite); AddChild(sprite); ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/Livingstone"); ((Pax4SpriteText)sprite).SetPosition(position); textModifier = new Pax4SpriteTextModifier("", null); textModifier.AddChild(sprite); textModifier.Ini("Choose Quest", duration, delay); AddStateEnterModifier(textModifier); duration = 0.5f; colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //ENd of Moved Up //************************************************** //create //************************************************** textureName = "Sprite/lavaandiceQuestBtn"; texture = Pax4Texture2D._current.Get(textureName); textureName = "Sprite/lavaandiceQuestBtnOver"; textureOver = Pax4Texture2D._current.Get(textureName); position.X = .5f; position.Y = .75f; Pax4Slider slider = new Pax4Slider("sldQuest", null); //slider.SetPosition(position, Pax4Camera._backBufferWidth, texture.Height); slider.SetRectangleWidthHeight(0, texture.Height); slider.SetViewingThreshold(0, Pax4Game._graphicsDeviceManager.PreferredBackBufferWidth, 0, Pax4Game._graphicsDeviceManager.PreferredBackBufferHeight); slider.SetPosition(position);//, 100f, texture.Height/Pax4Game._graphicsDeviceManager.PreferredBackBufferHeight); slider._verticalScroll = false; slider._skipRectangleDraw = true; //slider._horizontalSpacing = 30.0f; //slider.SetSnapPosition(position); //slider._leftTouchThreshold = 0; AddChild(slider); //duration = 0.5f; //delay = 0.0f; //position0.X = 1091.0f; //position0.Y = position.Y; //position0 *= Pax4Camera._current._scale2; //position *= Pax4Camera._current._scale2; //positionModifierEnter = new Pax4SpritePositionModifier(slider); //positionModifierEnter.Ini(position0, position, duration, delay); //AddStateEnterModifier(positionModifierEnter); //positionModifierExit = new Pax4SpritePositionModifier(slider); //positionModifierExit.Ini(position, position0, duration, delay); //AddStateExitModifier(positionModifierExit); //colorModifier = new Pax4SpriteColorModifier(slider); //colorModifier.Ini(Color.Black, Color.White, duration/2.0f); //AddStateEnterModifier(colorModifier); //colorModifier = new Pax4SpriteColorModifier(slider); //colorModifier.Ini(Color.White, Color.Black, duration/2.0f); //AddStateExitModifier(colorModifier); #region quests questName = "Prologue"; //position.X = (float)Pax4Camera._backBufferWidth / 2.0f - (float)texture.Width / 2.0f; //position.Y = 330.0f; sprite = new Pax4ButtonLavaAndIceQuest("lavaandicePrologueBtn", slider, questName); position.X = -.17f; // 64.0f;//108.0f delta 44 position.Y = -.1f; // 200.0f;//255.0f delta 55 ((Pax4Button)sprite).SetText(questName, position); ((Pax4Button)sprite).SetTexture(texture); sprite.SetRectangleWidthHeight(texture.Width, texture.Height); ((Pax4Button)sprite).SetTextureOver(textureOver); ((Pax4Button)sprite).SetOnClick(this.lavaandicePrologueBtn_Click); slider.AddChild(sprite); colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //alphaModifier = new Pax4SpriteAlphaModifier(sprite); //alphaModifier.Ini(0.0f, 1.0f, 3.0f); //AddStateEnterModifier(alphaModifier); //alphaModifier.SetOscillating(); questName = "Equilibrium"; sprite = new Pax4ButtonLavaAndIceQuest("lavaandiceEquilibriumBtn", slider, questName); //position.X = 10f;//50.0f; //position.Y = 0f;// 200.0f; ((Pax4Button)sprite).SetText(questName, position); ((Pax4Button)sprite).SetTexture(texture); ((Pax4Button)sprite).SetTextureOver(textureOver); slider.AddChild(sprite); ((Pax4ButtonLavaAndIceQuest)sprite).SetComingSoon(); if (!((Pax4ButtonLavaAndIceQuest)sprite)._comingSoon) { ((Pax4Button)sprite).SetOnClick(this.lavaandiceEquilibriumBtn_Click); } colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); questName = "LavaGrail"; sprite = new Pax4ButtonLavaAndIceQuest("lavaandiceLavaGrailBtn", slider, questName); //position.X = 68.0f; //position.Y = 200.0f; ((Pax4Button)sprite).SetText("Lava Grail", position); ((Pax4Button)sprite).SetTexture(texture); ((Pax4Button)sprite).SetTextureOver(textureOver); slider.AddChild(sprite); ((Pax4ButtonLavaAndIceQuest)sprite).SetComingSoon(); if (!((Pax4ButtonLavaAndIceQuest)sprite)._comingSoon) { ((Pax4Button)sprite).SetOnClick(this.lavaandiceLavaGrailBtn_Click); } colorModifierEnter.AddChild(sprite); colorModifierExit.AddChild(sprite); alphaModifierEnter.AddChild(sprite); alphaModifierExit.AddChild(sprite); //questName = "IceGrail"; //sprite = new Pax4ButtonLavaAndIceQuest("lavaandiceIceGrailBtn", slider, questName); //position.X = 78.0f; //position.Y = 200.0f; //((Pax4Button)sprite).SetText("Ice Grail", position); //((Pax4Button)sprite).SetTexture(texture); //((Pax4Button)sprite).SetTextureOver(textureOver); //slider.AddChild(sprite); //((Pax4ButtonLavaAndIceQuest)sprite).SetComingSoon(); //if (!((Pax4ButtonLavaAndIceQuest)sprite)._comingSoon) // ((Pax4Button)sprite).SetOnClick(this.lavaandiceIceGrailBtn_Click); //colorModifierEnter.AddChild(sprite); //colorModifierExit.AddChild(sprite); //alphaModifierEnter.AddChild(sprite); //alphaModifierExit.AddChild(sprite); //questName = "Dragons"; //sprite = new Pax4ButtonLavaAndIceQuest("lavaandiceDragonsBtn", slider, questName); //position.X = 70.0f; //position.Y = 200.0f; //((Pax4Button)sprite).SetText("Dragons", position); //((Pax4Button)sprite).SetTexture(texture); //((Pax4Button)sprite).SetTextureOver(textureOver); //slider.AddChild(sprite); //((Pax4ButtonLavaAndIceQuest)sprite).SetComingSoon(); //if (!((Pax4ButtonLavaAndIceQuest)sprite)._comingSoon) // ((Pax4Button)sprite).SetOnClick(this.lavaandiceDragonsBtn_Click); //colorModifierEnter.AddChild(sprite); //colorModifierExit.AddChild(sprite); //alphaModifierEnter.AddChild(sprite); //alphaModifierExit.AddChild(sprite); slider.AddChild(null);//no mas buttons, wrap shit up #endregion //quests //Moved Stuff up //misc //sprite = new Pax4Button("lavaandiceSettingsBtn", null); //AddSprite(sprite); //textureName = "Sprite/lavaandiceSettingsBtn"; //texture = Pax4Texture2D._current.Get(textureName); //((Pax4Button)sprite).SetTexture(texture); //textureName = "Sprite/lavaandiceSettingsBtnOver"; //texture = Pax4Texture2D._current.Get(textureName); //((Pax4Button)sprite).SetTextureOver(texture); ////position.X = 14.0f; ////position.Y = 20.0f; ////((Pax4Button)sprite).SetTextSpriteFont("SpriteFont/Livingstone", position, "Settings", 0.8f); //position.X = 28.0f; //position.Y = 7.0f; //((Pax4Button)sprite).SetTextSpriteFont("SpriteFont/Livingstone", position, "Instru\nctions", 0.7f); //((Pax4Button)sprite).SetOnClick(this.lavaandiceSettingsBtn_Click); //position.X = 160.0f; //position.Y = 820.0f; //duration = 0.5f; //delay = 0.0f; //position0.X = position.X; //position0.Y = 1920.0f; //sprite.SetPosition(position0); //position *= Pax4Camera._current._scale2; //position0 *= Pax4Camera._current._scale2; //positionModifierEnter = new Pax4SpritePositionModifier(sprite); //positionModifierEnter.Ini(position0, position, duration, delay); //AddStateEnterModifier(positionModifierEnter); //positionModifierExit = new Pax4SpritePositionModifier(sprite); //positionModifierExit.Ini(position, position0, duration); //AddStateExitModifier(positionModifierExit); //colorModifierEnter.AddChild(sprite); //colorModifierExit.AddChild(sprite); //alphaModifierEnter.AddChild(sprite); //alphaModifierExit.AddChild(sprite); }
public static void UpdateScore() { int maxMedalCount = 0; int medalCount = 0; String questName = null; String questNameMissionIndexName = null; Pax4ButtonLavaAndIceQuest questButton = null; String textureName = null; Texture2D texture = null; for (int bi = 0; bi < _questButton.Count; bi++) { questButton = _questButton[bi]; questName = questButton._questName; if (questName.Equals("Prologue")) { maxMedalCount = 19 * 4;//!*update this to the count of missions } else { maxMedalCount = Pax4WorldLavaAndIce._maxMissions * 4; } for (int i = 0; i < Pax4WorldLavaAndIce._maxMissions; i++) { questNameMissionIndexName = questName + "_" + (i + 1).ToString(); if (!Pax4UiLavaAndIceQuestScore._score.ContainsKey(questNameMissionIndexName + "_NightmareMedalCount")) { Pax4UiLavaAndIceQuestScore._score.Add(questNameMissionIndexName + "_NightmareMedalCount", 0); } if (Pax4UiLavaAndIceQuestScore._score[questNameMissionIndexName + "_NightmareMedalCount"] > 0) { medalCount++; } if (!Pax4UiLavaAndIceQuestScore._score.ContainsKey(questNameMissionIndexName + "_HardMedalCount")) { Pax4UiLavaAndIceQuestScore._score.Add(questNameMissionIndexName + "_HardMedalCount", 0); } if (Pax4UiLavaAndIceQuestScore._score[questNameMissionIndexName + "_HardMedalCount"] > 0) { medalCount++; } if (!Pax4UiLavaAndIceQuestScore._score.ContainsKey(questNameMissionIndexName + "_NormalMedalCount")) { Pax4UiLavaAndIceQuestScore._score.Add(questNameMissionIndexName + "_NormalMedalCount", 0); } if (Pax4UiLavaAndIceQuestScore._score[questNameMissionIndexName + "_NormalMedalCount"] > 0) { medalCount++; } if (!Pax4UiLavaAndIceQuestScore._score.ContainsKey(questNameMissionIndexName + "_EasyMedalCount")) { Pax4UiLavaAndIceQuestScore._score.Add(questNameMissionIndexName + "_EasyMedalCount", 0); } if (Pax4UiLavaAndIceQuestScore._score[questNameMissionIndexName + "_EasyMedalCount"] > 0) { medalCount++; } } ((Pax4SpriteText)questButton._pctCompletedValue).SetText((100 * medalCount / maxMedalCount).ToString()); ((Pax4SpriteText)questButton._totalScoreValue).SetText(Pax4Tools.NumberCommaFormat(Pax4UiLavaAndIceQuestScore._score[questName + "_TotalScore"])); ((Pax4SpriteText)questButton._lastScoreValue).SetText(Pax4Tools.NumberCommaFormat(Pax4UiLavaAndIceQuestScore._score[questName + "_LastScore"])); ((Pax4SpriteText)questButton._lavaKillsValue).SetText(Pax4Tools.NumberCommaFormat(Pax4UiLavaAndIceQuestScore._score[questName + "_LavaKills"])); ((Pax4SpriteText)questButton._iceKillsValue).SetText(Pax4Tools.NumberCommaFormat(Pax4UiLavaAndIceQuestScore._score[questName + "_IceKills"])); ((Pax4SpriteText)questButton._monsterKillsValue).SetText(Pax4Tools.NumberCommaFormat(Pax4UiLavaAndIceQuestScore._score[questName + "_MonsterKills"])); medalCount = Pax4UiLavaAndIceQuestScore._score[questName + "_NightmareMedalCount"]; if (medalCount > 0) { textureName = "Sprite/lavaandiceNightmareOn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._nightmareMedal).SetTexture(texture); ((Pax4SpriteText)questButton._nightmareMedalCount).SetText(Pax4Tools.NumberCommaFormat(medalCount)); } else { textureName = "Sprite/lavaandiceNightmareOff"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._nightmareMedal).SetTexture(texture); } medalCount = Pax4UiLavaAndIceQuestScore._score[questName + "_HardMedalCount"]; if (medalCount > 0) { textureName = "Sprite/lavaandiceHardOn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._hardMedal).SetTexture(texture); ((Pax4SpriteText)questButton._hardMedalCount).SetText(Pax4Tools.NumberCommaFormat(medalCount)); } else { textureName = "Sprite/lavaandiceHardOff"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._hardMedal).SetTexture(texture); } medalCount = Pax4UiLavaAndIceQuestScore._score[questName + "_NormalMedalCount"]; if (medalCount > 0) { textureName = "Sprite/lavaandiceNormalOn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._normalMedal).SetTexture(texture); ((Pax4SpriteText)questButton._normalMedalCount).SetText(Pax4Tools.NumberCommaFormat(medalCount)); } else { textureName = "Sprite/lavaandiceNormalOff"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._normalMedal).SetTexture(texture); } medalCount = Pax4UiLavaAndIceQuestScore._score[questName + "_EasyMedalCount"]; if (medalCount > 0) { textureName = "Sprite/lavaandiceEasyOn"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._easyMedal).SetTexture(texture); ((Pax4SpriteText)questButton._easyMedalCount).SetText(Pax4Tools.NumberCommaFormat(medalCount)); } else { textureName = "Sprite/lavaandiceEasyOff"; texture = Pax4Texture2D._current.Get(textureName); ((Pax4SpriteTexture)questButton._easyMedal).SetTexture(texture); } } }