protected void Awake() { this.rbd = this.GetComponent<Rigidbody>(); #if (!UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2) this.rbd2D = this.GetComponent<Rigidbody2D>(); #endif this.projectile = this.GetComponent<EventTrigger>(); this.projectile.AddOnListenStartDelegate(this.OnLaunched); this.projectile.AddOnListenUpdateDelegate(this.OnLaunchedUpdate); this.projectile.AddOnFireDelegate(this.OnEventTriggerFire); }
void Awake() { GameObject source; if (this.altSource) source = this.altSource; else source = this.gameObject; var ctrl = source.GetComponent<EventFireController>(); if (ctrl != null) { this.fireCtrl = ctrl; this.fireCtrl.AddOnFireDelegate(this.OnFire); } else { var eventTrigger = source.GetComponent<EventTrigger>(); if (eventTrigger != null) { this.eventTrigger = eventTrigger; this.eventTrigger.AddOnFireDelegate(this.OnFire); } } if (this.fireCtrl == null && this.eventTrigger == null) throw new MissingComponentException("Must have either an EventFireController or EventTrigger."); }