public BuildPolyMesh ( |
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cset | ||
nvp | int | |
mesh | ||
return | void |
protected void BuildTileMesh(Voxelize vox, int x, int z) { float num = (float)this.tileSizeX * this.cellSize; float num2 = (float)this.tileSizeZ * this.cellSize; int num3 = Mathf.CeilToInt(this.characterRadius / this.cellSize); Vector3 min = this.forcedBounds.min; Vector3 max = this.forcedBounds.max; Bounds forcedBounds = default(Bounds); forcedBounds.SetMinMax(new Vector3((float)x * num, 0f, (float)z * num2) + min, new Vector3((float)(x + 1) * num + min.x, max.y, (float)(z + 1) * num2 + min.z)); vox.borderSize = num3 + 3; forcedBounds.Expand(new Vector3((float)vox.borderSize, 0f, (float)vox.borderSize) * this.cellSize * 2f); vox.forcedBounds = forcedBounds; vox.width = this.tileSizeX + vox.borderSize * 2; vox.depth = this.tileSizeZ + vox.borderSize * 2; if (!this.useTiles && this.relevantGraphSurfaceMode == RecastGraph.RelevantGraphSurfaceMode.OnlyForCompletelyInsideTile) { vox.relevantGraphSurfaceMode = RecastGraph.RelevantGraphSurfaceMode.RequireForAll; } else { vox.relevantGraphSurfaceMode = this.relevantGraphSurfaceMode; } vox.minRegionSize = Mathf.RoundToInt(this.minRegionSize / (this.cellSize * this.cellSize)); vox.Init(); vox.CollectMeshes(); vox.VoxelizeInput(); vox.FilterLedges(vox.voxelWalkableHeight, vox.voxelWalkableClimb, vox.cellSize, vox.cellHeight, vox.forcedBounds.min); vox.FilterLowHeightSpans(vox.voxelWalkableHeight, vox.cellSize, vox.cellHeight, vox.forcedBounds.min); vox.BuildCompactField(); vox.BuildVoxelConnections(); vox.ErodeWalkableArea(num3); vox.BuildDistanceField(); vox.BuildRegions(); VoxelContourSet cset = new VoxelContourSet(); vox.BuildContours(this.contourMaxError, 1, cset, 1); VoxelMesh mesh; vox.BuildPolyMesh(cset, 3, out mesh); for (int i = 0; i < mesh.verts.Length; i++) { mesh.verts[i] = mesh.verts[i] * 1000 * vox.cellScale + (Int3)vox.voxelOffset; } RecastGraph.NavmeshTile navmeshTile = this.CreateTile(vox, mesh, x, z); this.tiles[navmeshTile.x + navmeshTile.z * this.tileXCount] = navmeshTile; }
protected void BuildTileMesh (Voxelize vox, int x, int z) { AstarProfiler.StartProfile ("Build Tile"); AstarProfiler.StartProfile ("Init"); //World size of tile float tcsx = tileSizeX*cellSize; float tcsz = tileSizeZ*cellSize; int voxelCharacterRadius = Mathf.CeilToInt (characterRadius/cellSize); Vector3 forcedBoundsMin = forcedBounds.min; Vector3 forcedBoundsMax = forcedBounds.max; Bounds bounds = new Bounds (); bounds.SetMinMax(new Vector3 (x*tcsx, 0, z*tcsz) + forcedBoundsMin, new Vector3 ((x+1)*tcsx + forcedBoundsMin.x, forcedBoundsMax.y, (z+1)*tcsz + forcedBoundsMin.z) ); vox.borderSize = voxelCharacterRadius + 3; //Expand borderSize voxels on each side bounds.Expand (new Vector3 (vox.borderSize,0,vox.borderSize)*cellSize*2); vox.forcedBounds = bounds; vox.width = tileSizeX + vox.borderSize*2; vox.depth = tileSizeZ + vox.borderSize*2; if (!useTiles && relevantGraphSurfaceMode == RelevantGraphSurfaceMode.OnlyForCompletelyInsideTile) { // This best reflects what the user would actually want vox.relevantGraphSurfaceMode = RelevantGraphSurfaceMode.RequireForAll; } else { vox.relevantGraphSurfaceMode = relevantGraphSurfaceMode; } vox.minRegionSize = Mathf.RoundToInt(minRegionSize / (cellSize*cellSize)); #if ASTARDEBUG Debug.Log ("Building Tile " + x+","+z); Console.WriteLine ("Recast Graph -- Voxelizing"); #endif AstarProfiler.EndProfile ("Init"); //Init voxelizer vox.Init (); vox.CollectMeshes (); vox.VoxelizeInput (); AstarProfiler.StartProfile ("Filter Ledges"); if (importMode) { if (System.IO.File.Exists(Application.dataPath+"/tile."+x+"."+z)) { System.IO.FileStream fs = System.IO.File.OpenRead (Application.dataPath+"/tile."+x+"."+z); byte[] bytes = new byte[fs.Length]; fs.Read (bytes,0,(int)fs.Length); VoxelArea tmpVox = new VoxelArea(vox.width,vox.depth); Pathfinding.Voxels.VoxelSerializeUtility.DeserializeVoxelAreaData (bytes,tmpVox); Pathfinding.Voxels.VoxelSerializeUtility.MergeVoxelAreaData(tmpVox,vox.voxelArea,vox.voxelWalkableClimb); } } if (exportMode) { System.IO.FileStream fs = System.IO.File.Create(Application.dataPath+"/tile."+x+"."+z); byte[] bytes = Pathfinding.Voxels.VoxelSerializeUtility.SerializeVoxelAreaData(vox.voxelArea); fs.Write(bytes,0,bytes.Length); fs.Close(); } vox.FilterLedges (vox.voxelWalkableHeight, vox.voxelWalkableClimb, vox.cellSize, vox.cellHeight, vox.forcedBounds.min); AstarProfiler.EndProfile ("Filter Ledges"); AstarProfiler.StartProfile ("Filter Low Height Spans"); vox.FilterLowHeightSpans (vox.voxelWalkableHeight, vox.cellSize, vox.cellHeight, vox.forcedBounds.min); AstarProfiler.EndProfile ("Filter Low Height Spans"); vox.BuildCompactField (); vox.BuildVoxelConnections (); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Eroding"); #endif vox.ErodeWalkableArea (voxelCharacterRadius); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Building Distance Field"); #endif vox.BuildDistanceField (); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Building Regions"); #endif vox.BuildRegions (); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Building Contours"); #endif VoxelContourSet cset = new VoxelContourSet (); vox.BuildContours (contourMaxError,1,cset,Voxelize.RC_CONTOUR_TESS_WALL_EDGES); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Building Poly Mesh"); #endif VoxelMesh mesh; vox.BuildPolyMesh (cset,3,out mesh); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Building Nodes"); #endif //Vector3[] vertices = new Vector3[mesh.verts.Length]; AstarProfiler.StartProfile ("Build Nodes"); //matrix = Matrix4x4.TRS (vox.voxelOffset,Quaternion.identity,Int3.Precision*vox.cellScale); //Position the vertices correctly in the world for (int i=0;i<mesh.verts.Length;i++) { //Note the multiplication is Scalar multiplication of vectors mesh.verts[i] = ((mesh.verts[i]*Int3.Precision) * vox.cellScale) + (Int3)vox.voxelOffset; //Debug.DrawRay (matrix.MultiplyPoint3x4(vertices[i]),Vector3.up,Color.red); } #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Generating Nodes"); #endif //NavMeshGraph.GenerateNodes (this,vertices,mesh.tris, out _vectorVertices, out _vertices); /*NavmeshTile prevTile = tiles[x + z*tileXCount]; if (prevTile != null) { for (int i=0;i<prevTile.nodes.Length;i++) { prevTile.nodes[i].v0 = -1; prevTile.nodes[i].v1 = -1; prevTile.nodes[i].v2 = -1; } }*/ NavmeshTile tile = CreateTile (vox, mesh, x,z); tiles[tile.x + tile.z*tileXCount] = tile; AstarProfiler.EndProfile ("Build Nodes"); #if ASTARDEBUG Console.WriteLine ("Recast Graph -- Done"); #endif AstarProfiler.EndProfile ("Build Tile"); }
protected void BuildTileMesh (Voxelize vox, int x, int z) { AstarProfiler.StartProfile("Build Tile"); AstarProfiler.StartProfile("Init"); //World size of tile float tcsx = tileSizeX*cellSize; float tcsz = tileSizeZ*cellSize; int voxelCharacterRadius = Mathf.CeilToInt(characterRadius/cellSize); Vector3 forcedBoundsMin = forcedBounds.min; Vector3 forcedBoundsMax = forcedBounds.max; var bounds = new Bounds(); bounds.SetMinMax(new Vector3(x*tcsx, 0, z*tcsz) + forcedBoundsMin, new Vector3((x+1)*tcsx + forcedBoundsMin.x, forcedBoundsMax.y, (z+1)*tcsz + forcedBoundsMin.z) ); vox.borderSize = voxelCharacterRadius + 3; //Expand borderSize voxels on each side bounds.Expand(new Vector3(vox.borderSize, 0, vox.borderSize)*cellSize*2); vox.forcedBounds = bounds; vox.width = tileSizeX + vox.borderSize*2; vox.depth = tileSizeZ + vox.borderSize*2; if (!useTiles && relevantGraphSurfaceMode == RelevantGraphSurfaceMode.OnlyForCompletelyInsideTile) { // This best reflects what the user would actually want vox.relevantGraphSurfaceMode = RelevantGraphSurfaceMode.RequireForAll; } else { vox.relevantGraphSurfaceMode = relevantGraphSurfaceMode; } vox.minRegionSize = Mathf.RoundToInt(minRegionSize / (cellSize*cellSize)); #if ASTARDEBUG Debug.Log("Building Tile " + x+","+z); System.Console.WriteLine("Recast Graph -- Voxelizing"); #endif AstarProfiler.EndProfile("Init"); //Init voxelizer vox.Init(); vox.CollectMeshes(); vox.VoxelizeInput(); AstarProfiler.StartProfile("Filter Ledges"); vox.FilterLedges(vox.voxelWalkableHeight, vox.voxelWalkableClimb, vox.cellSize, vox.cellHeight, vox.forcedBounds.min); AstarProfiler.EndProfile("Filter Ledges"); AstarProfiler.StartProfile("Filter Low Height Spans"); vox.FilterLowHeightSpans(vox.voxelWalkableHeight, vox.cellSize, vox.cellHeight, vox.forcedBounds.min); AstarProfiler.EndProfile("Filter Low Height Spans"); vox.BuildCompactField(); vox.BuildVoxelConnections(); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Eroding"); #endif vox.ErodeWalkableArea(voxelCharacterRadius); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Building Distance Field"); #endif vox.BuildDistanceField(); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Building Regions"); #endif vox.BuildRegions(); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Building Contours"); #endif var cset = new VoxelContourSet(); vox.BuildContours(contourMaxError, 1, cset, Voxelize.RC_CONTOUR_TESS_WALL_EDGES); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Building Poly Mesh"); #endif VoxelMesh mesh; vox.BuildPolyMesh(cset, 3, out mesh); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Building Nodes"); #endif //Vector3[] vertices = new Vector3[mesh.verts.Length]; AstarProfiler.StartProfile("Build Nodes"); // Debug code //matrix = Matrix4x4.TRS (vox.voxelOffset,Quaternion.identity,Int3.Precision*vox.cellScale); //Position the vertices correctly in the world for (int i = 0; i < mesh.verts.Length; i++) { //Note the multiplication is Scalar multiplication of vectors mesh.verts[i] = ((mesh.verts[i]*Int3.Precision) * vox.cellScale) + (Int3)vox.voxelOffset; // Debug code //Debug.DrawRay (matrix.MultiplyPoint3x4(vertices[i]),Vector3.up,Color.red); } #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Generating Nodes"); #endif NavmeshTile tile = CreateTile(vox, mesh, x, z); tiles[tile.x + tile.z*tileXCount] = tile; AstarProfiler.EndProfile("Build Nodes"); #if ASTARDEBUG System.Console.WriteLine("Recast Graph -- Done"); #endif AstarProfiler.EndProfile("Build Tile"); }