public void AssertAdoptiveRace(AdoptiveRaceTestObject expectedRace, AdoptiveRace actualRace) { Assert.AreEqual(actualRace.RaceType, expectedRace.RaceType, "Race Types are mismatched"); AssertTraits(expectedRace.Traits, actualRace.Traits); AssertStoryFeats(expectedRace.StoryFeats, actualRace.StoryFeats); Assert.AreEqual(expectedRace.CivilizedRace, actualRace.CivilizedRace); }
public void AngelAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByAngels, Traits = new List<ITrait>() { new BlessedTrait() } }; //Act for (int i = 14; i <= 19; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void BeastsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByBeasts, Traits = new List<ITrait>() { new ResilientTrait() }, StoryFeats = new List<IStoryFeats>() { new FeralHeartStoryFeat() } }; //Act for (int i = 20; i <= 25; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void SavageHumanoidAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedBySavageHumanoids, Traits = new List<ITrait>() { new SavageTrait() }, }; //Act for (int i = 71; i <= 95; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void Initialize() { race = null; expectedRace = null; }
public void HumanCivilizedHumanoidsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByCivilizedHumanoids, CivilizedRace = BackgroundEnums.RaceTypes.Human, Traits = new List<ITrait>() { new ScholarOfRuinsTrait(), new WorldTravelerTrait() } }; //Act for (int i = 26; i <= 70; i++) { //Assert do { actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); } while (actualRace.CivilizedRace != BackgroundEnums.RaceTypes.Human); AssertAdoptiveRace(expectedRace, actualRace); } }
public void HalfOrcCivilizedHumanoidsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByCivilizedHumanoids, CivilizedRace = BackgroundEnums.RaceTypes.HalfOrc, Traits = new List<ITrait>() { new AlmostHumanTrait(), new BruteTrait(), new OutcastTrait(), new ScrapperTrait() } }; //Act for (int i = 26; i <= 70; i++) { //Assert do { actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); } while (actualRace.CivilizedRace != BackgroundEnums.RaceTypes.HalfOrc); AssertAdoptiveRace(expectedRace, actualRace); } }
public void HalflingCivilizedHumanoidsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByCivilizedHumanoids, CivilizedRace = BackgroundEnums.RaceTypes.Halfling, Traits = new List<ITrait>() { new FreedomFighterTrait(), new WellInformedTrait() } }; //Act for (int i = 26; i <= 70; i++) { //Assert do { actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); } while (actualRace.CivilizedRace != BackgroundEnums.RaceTypes.Halfling); AssertAdoptiveRace(expectedRace, actualRace); } }
public void HalfElfCivilizedHumanoidsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByCivilizedHumanoids, CivilizedRace = BackgroundEnums.RaceTypes.HalfElf, Traits = new List<ITrait>() { new ElvenReflexesTrait(), new FailedApprenticeTrait() } }; //Act for (int i = 26; i <= 70; i++) { //Assert do { actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); } while (actualRace.CivilizedRace != BackgroundEnums.RaceTypes.HalfElf); AssertAdoptiveRace(expectedRace, actualRace); } }
public void GnomeCivilizedHumanoidsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByCivilizedHumanoids, CivilizedRace = BackgroundEnums.RaceTypes.Gnome, Traits = new List<ITrait>() { new AnimalFriendTrait(), new RapscallionTrait() } }; //Act for (int i = 26; i <= 70; i++) { //Assert do { actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); } while (actualRace.CivilizedRace != BackgroundEnums.RaceTypes.Gnome); AssertAdoptiveRace(expectedRace, actualRace); } }
public void FiendAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.FiendRaised, Traits = new List<ITrait>() { new FiendBloodTrait() }, StoryFeats = new List<IStoryFeats>() { new DamnedStoryFeat() } }; //Act for (int i = 96; i <= 100; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void FeyAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.AdoptedByTheFey, Traits = new List<ITrait>() { new CharmingTrait(), new MagicalKnackTrait() } }; //Act for (int i = 6; i <= 10; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void DwarfCivilizedHumanoidsAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedByCivilizedHumanoids, CivilizedRace = BackgroundEnums.RaceTypes.Dwarf, Traits = new List<ITrait>() { new BrewmasterTrait(), new GoldsnifferTrait(), new TunnelFighterTrait() } }; //Act for (int i = 26; i <= 70; i++) { //Assert do { actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); } while (actualRace.CivilizedRace != BackgroundEnums.RaceTypes.Dwarf); AssertAdoptiveRace(expectedRace, actualRace); } }
public void DragonAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.AdoptedByDragons, Traits = new List<ITrait>() { new BloodOfDragonsTrait(), new MagicalKnackTrait() } }; //Act for (int i = 1; i <= 5; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void DeadAdoptedTest() { //Arange AdoptiveRace actualRace; expectedRace = new AdoptiveRaceTestObject() { RaceType = BackgroundEnums.AdoptedOutsideYourRaceTypes.RaisedAmongTheDead, Traits = new List<ITrait>() { new DeathtouchedTrait(), new MagicalKnackTrait() }, StoryFeats = new List<IStoryFeats>() { new GlimpseBeyondStoryFeat() } }; //Act for (int i = 11; i <= 13; i++) { //Assert actualRace = AdoptedOutsideYourRaceTable.GenerateRace(i); AssertAdoptiveRace(expectedRace, actualRace); } }
public void Cleanup() { race = null; expectedRace = null; }