internal override void SetStateId(string stateId) { base.SetStateId(stateId); // need to update any CallSubDialogs that call this List <Shadow> list = PathMaker.LookupShadowsByShapeType(ShapeTypes.CallSubDialog); foreach (Shadow shadow in list) { CallSubDialogShadow csdShadow = shadow as CallSubDialogShadow; csdShadow.OnSubDialogStateIdChanged(shape.get_UniqueID((short)VisUniqueIDArgs.visGetOrMakeGUID)); } }
internal List <ReturnPair> GetReturnPairs() { // find all the call sub dialogs that reference this one // find all their input and outputs and make a table from that List <Shadow> shadowList = PathMaker.LookupShadowsByShapeType(ShapeTypes.CallSubDialog); List <ReturnPair> returnPairs = new List <ReturnPair>(); List <String> alreadyDone = new List <String>(); foreach (Shadow s in shadowList) { CallSubDialogShadow shadow = s as CallSubDialogShadow; if (shadow.GetSubDialogUID() == shape.get_UniqueID((short)VisUniqueIDArgs.visGetOrMakeGUID)) { List <Shadow> inputs = shadow.GetInputs(); List <Shadow> outputs = shadow.GetOutputs(); foreach (Shadow input in inputs) { foreach (Shadow output in outputs) { String key = input.GetGotoName() + output.GetGotoName(); if (!alreadyDone.Contains(key)) { returnPairs.Add(new ReturnPair(input, output)); alreadyDone.Add(key); } } } } } return(returnPairs); }
// Creates a shadow from a shape. Should only be called from PathMaker // event handlers when things are loaded, added, etc. public static Shadow MakeShapeShadow(Shape shape) { ShapeTypes shapeType = Common.GetShapeType(shape); Shadow shadow = null; switch (shapeType) { case ShapeTypes.CallSubDialog: shadow = new CallSubDialogShadow(shape); break; case ShapeTypes.ChangeLog: shadow = new ChangeLogShadow(shape); break; case ShapeTypes.AppDesc: shadow = new AppDescShadow(shape); break; case ShapeTypes.PrefixList: shadow = new PrefixListShadow(shape); break; case ShapeTypes.Comment: shadow = new IgnoredShadow(shape); break; case ShapeTypes.Connector: shadow = new ConnectorShadow(shape); break; case ShapeTypes.Data: shadow = new DataShadow(shape); break; case ShapeTypes.Decision: shadow = new DecisionShadow(shape); break; case ShapeTypes.DocTitle: shadow = new DocTitleShadow(shape); break; case ShapeTypes.HangUp: shadow = new HangUpShadow(shape); break; case ShapeTypes.Interaction: shadow = new InteractionShadow(shape); break; case ShapeTypes.None: break; case ShapeTypes.OffPageRef: shadow = new OffPageRefShadow(shape); break; case ShapeTypes.OnPageRefIn: shadow = new OnPageRefInShadow(shape); break; case ShapeTypes.OnPageRefOut: shadow = new OnPageRefOutShadow(shape); break; case ShapeTypes.Page: break; case ShapeTypes.Placeholder: shadow = new IgnoredShadow(shape); break; case ShapeTypes.Play: shadow = new PlayShadow(shape); break; case ShapeTypes.Return: shadow = new ReturnShadow(shape); break; case ShapeTypes.Start: shadow = new StartShadow(shape); break; case ShapeTypes.SubDialog: shadow = new SubDialogShadow(shape); break; case ShapeTypes.Transfer: shadow = new TransferShadow(shape); break; } return shadow; }
public DialogResult ShowDialog(CallSubDialogShadow shadow) { this.shadow = shadow; return(ShowDialog()); }
// Creates a shadow from a shape. Should only be called from PathMaker // event handlers when things are loaded, added, etc. public static Shadow MakeShapeShadow(Shape shape) { ShapeTypes shapeType = Common.GetShapeType(shape); Shadow shadow = null; switch (shapeType) { case ShapeTypes.CallSubDialog: shadow = new CallSubDialogShadow(shape); break; case ShapeTypes.ChangeLog: shadow = new ChangeLogShadow(shape); break; case ShapeTypes.AppDesc: shadow = new AppDescShadow(shape); break; case ShapeTypes.PrefixList: shadow = new PrefixListShadow(shape); break; case ShapeTypes.Comment: shadow = new IgnoredShadow(shape); break; case ShapeTypes.Connector: shadow = new ConnectorShadow(shape); break; case ShapeTypes.Data: shadow = new DataShadow(shape); break; case ShapeTypes.Decision: shadow = new DecisionShadow(shape); break; case ShapeTypes.DocTitle: shadow = new DocTitleShadow(shape); break; case ShapeTypes.HangUp: shadow = new HangUpShadow(shape); break; case ShapeTypes.Interaction: shadow = new InteractionShadow(shape); break; case ShapeTypes.None: break; case ShapeTypes.OffPageRef: shadow = new OffPageRefShadow(shape); break; case ShapeTypes.OnPageRefIn: shadow = new OnPageRefInShadow(shape); break; case ShapeTypes.OnPageRefOut: shadow = new OnPageRefOutShadow(shape); break; case ShapeTypes.Page: break; case ShapeTypes.Placeholder: shadow = new IgnoredShadow(shape); break; case ShapeTypes.Play: shadow = new PlayShadow(shape); break; case ShapeTypes.Return: shadow = new ReturnShadow(shape); break; case ShapeTypes.Start: shadow = new StartShadow(shape); break; case ShapeTypes.SubDialog: shadow = new SubDialogShadow(shape); break; case ShapeTypes.Transfer: shadow = new TransferShadow(shape); break; } return(shadow); }
public DialogResult ShowDialog(CallSubDialogShadow shadow) { this.shadow = shadow; return ShowDialog(); }