public bool LoadCollection(IPathAsset asset) { CollectionAsset collection; if (asset == null) { return(false); } collection = CollectionAsset.LoadFromData(asset.Data, asset); foreach (NetworkAsset network in collection.Networks) { networks.Add(network); } Debug.Log("AngryAnt " + Resources.Version + " - loaded collection. Network count now up to " + networks.Count + "."); return(true); }
public void LoadCollection(IPathAsset asset) { Asset = asset; Collection = CollectionAsset.LoadFromData(Asset.Data, Asset); }