示例#1
0
        public Form1()
        {
            InitializeComponent();
            var materialSkinManager = MaterialSkinManager.Instance;//设置主题颜色

            materialSkinManager.AddFormToManage(this);
            materialSkinManager.Theme       = MaterialSkinManager.Themes.LIGHT;
            materialSkinManager.ColorScheme = new ColorScheme(Primary.BlueGrey800, Primary.BlueGrey900, Primary.BlueGrey300, Accent.DeepOrange100, TextShade.WHITE);

            refreshTimer.Enabled = false;
            myDraw = new Draw(labyPicture);
            myDraw.DrawLaby();

            CurrentLaby   = new Laby(myDraw.Laby);
            MethodNum     = 0;
            CurrentMethod = 0;
            CurrentLine   = 0;

            materialTab.SelectedTab = setPage;//将游戏设置设为起始页
            initLabels();
            initTable();
            IsChosen = new bool[6] {
                false, false, false, false, false, false
            };                                                                //初始时默认所有方法均未选定
        }
示例#2
0
        public void Change(Laby laby)
        {
            if (laby.Width == widthNum && laby.Height == heightNum)
            {
                Laby.SetStartPoint(laby.GetStart().CellCor);
                Laby.SetEndPoint(laby.GetEnd().CellCor);
                for (int x = 0; x < laby.Width; x++)
                {
                    for (int y = 0; y < laby.Height; y++)
                    {
                        Laby.SetCell(x, y, laby.GetCell(x, y));
                    }
                }
            }
            else
            {
                widthNum  = laby.Width;
                heightNum = laby.Height;
                Laby      = new Laby(laby);

                Laby = new Laby(widthNum, heightNum);
                Laby.SetStartPoint(laby.GetStart().CellCor);
                Laby.SetEndPoint(laby.GetEnd().CellCor);
                for (int x = 0; x < laby.Width; x++)
                {
                    for (int y = 0; y < laby.Height; y++)
                    {
                        Laby.SetCell(x, y, laby.GetCell(x, y));
                    }
                }
            }
        }
 public BreadthFirst(Laby laby)
 {
     Laby       = laby;
     Closed     = new List <Node>();
     StartPoint = Laby.GetStart().CellCor;
     EndPoint   = Laby.GetEnd().CellCor;
     Path       = new List <Cor>();
     Number     = 1;
     Operations = 0;
     NodeQueue  = new ConcurrentQueue <Node>();
     NodeQueue.Enqueue(new Node(Number, 0, StartPoint, 0, 0));
     Operations++;
     Number++;
     Closed.Clear();
     Path.Clear();
 }
示例#4
0
 public BestFirst(Laby laby)
 {
     Laby       = laby;
     Closed     = new List <Node>();
     Open       = new List <Node>();
     StartPoint = Laby.GetStart().CellCor;
     EndPoint   = Laby.GetEnd().CellCor;
     Path       = new List <Cor>();
     Number     = 1;
     Operations = 0;
     Open.Add(new Node(Number, 0, StartPoint, 0, GetManhatten(StartPoint, EndPoint)));
     Operations++;
     Number++;
     Closed.Clear();
     Path.Clear();
 }
示例#5
0
 public DepthFirst(Laby laby)
 {
     Laby       = laby;
     Closed     = new List <Node>();
     StartPoint = Laby.GetStart().CellCor;
     EndPoint   = Laby.GetEnd().CellCor;
     Path       = new List <Cor>();
     Number     = 1;
     Operations = 0;
     NodeStack  = new Stack <Node>();
     NodeStack.Push(new Node(Number, 0, StartPoint, 0, 0));
     Operations++;
     Number++;
     Closed.Clear();
     Path.Clear();
 }
示例#6
0
        public Laby(Laby laby)//复制构造函数
        {
            this.Height = laby.Height;
            this.Width  = laby.Width;

            myLaby = new Cell[Width, Height];
            for (int x = 0; x < laby.Width; x++)
            {
                for (int y = 0; y < laby.Height; y++)
                {
                    myLaby[x, y] = new Cell(laby.myLaby[x, y]);
                }
            }

            StartPoint = new Cor(laby.StartPoint.X, laby.StartPoint.Y);
            EndPoint   = new Cor(laby.EndPoint.X, laby.EndPoint.Y);
        }
示例#7
0
 public Dijkstra(Laby laby)
 {
     Laby   = laby;
     Closed = new List <Node>();
     Open   = new List <Node>();
     Open.Clear();
     StartPoint = Laby.GetStart().CellCor;
     EndPoint   = Laby.GetEnd().CellCor;
     Path       = new List <Cor>();
     Number     = 1;
     Operations = 0;
     Open.Add(new Node(Number, 0, StartPoint, 0, 0));
     Operations++;
     Number++;
     Closed.Clear();
     Path.Clear();
 }
示例#8
0
        private void SaveButton_Click(object sender, EventArgs e)//更改迷宫尺寸
        {
            int width = 0, height = 0;

            try
            {
                width  = Convert.ToInt32(widthText.Text);
                height = Convert.ToInt32(heightText.Text);
            }
            catch (Exception)
            {
                MessageBox.Show("请输入大小介于5~20之间的数字.");
                return;
            }
            if (width < 5 || height < 5 || width > 20 || height > 20)
            {
                MessageBox.Show("建议设置迷宫宽、高均介于5~20之间.", "请重设");
                return;
            }
            if (width != CurrentLaby.Width || height != CurrentLaby.Height)
            {
                var r = MessageBox.Show("确认更改迷宫尺寸?", "请确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2);
                if (r == DialogResult.Cancel)
                {
                    return;
                }
                CurrentLaby = new Laby(width, height);
                CurrentLaby.SetRandom();
                myDraw.Change(CurrentLaby);
                myDraw.DrawLaby();
            }
            else
            {
                return;
            }
        }
示例#9
0
 public Draw(PictureBox pictureBox)
 {
     myPic = pictureBox;
     Laby  = new Laby(widthNum, heightNum);
     Laby.SetRandom();
 }