/// Used by the path editor to initialise some data public void InitializeEditorData(bool in2DMode) { if (editorData == null) { editorData = new PathCreatorData(); } editorData.bezierOrVertexPathModified -= OnPathUpdated; editorData.bezierOrVertexPathModified += OnPathUpdated; editorData.Initialize(transform.position, in2DMode); initialized = true; }
/// Used by the path editor to initialise some data public void InitializeEditorData(bool in2DMode) { if (editorData == null) { editorData = new PathCreatorData(); } editorData.bezierOrVertexPathModified -= TriggerPathUpdate; editorData.bezierOrVertexPathModified += TriggerPathUpdate; editorData.Initialize(in2DMode); initialized = true; }