public async Task Start() { Console.Title = $"PassiveBOT v{Load.Version}"; Console.WriteLine( "██████╗ █████╗ ███████╗███████╗██╗██╗ ██╗███████╗██████╗ ██████╗ ████████╗\n" + "██╔══██╗██╔══██╗██╔════╝██╔════╝██║██║ ██║██╔════╝██╔══██╗██╔═══██╗╚══██╔══╝\n" + "██████╔╝███████║███████╗███████╗██║██║ ██║█████╗ ██████╔╝██║ ██║ ██║ \n" + "██╔═══╝ ██╔══██║╚════██║╚════██║██║╚██╗ ██╔╝██╔══╝ ██╔══██╗██║ ██║ ██║ \n" + "██║ ██║ ██║███████║███████║██║ ╚████╔╝ ███████╗██████╔╝╚██████╔╝ ██║ \n" + "╚═╝ ╚═╝ ╚═╝╚══════╝╚══════╝╚═╝ ╚═══╝ ╚══════╝╚═════╝ ╚═════╝ ╚═╝ \n" + "/--------------------------------------------------------------------------\\ \n" + "| Designed by PassiveModding - PassiveNation.com || Status: Connected | \n" + "\\--------------------------------------------------------------------------/ \n"); if (!Directory.Exists(Path.Combine(AppContext.BaseDirectory, "setup/"))) { Directory.CreateDirectory(Path.Combine(AppContext.BaseDirectory, "setup/")); } if (!Directory.Exists(Path.Combine(AppContext.BaseDirectory, "setup/config/"))) { Directory.CreateDirectory(Path.Combine(AppContext.BaseDirectory, "setup/config/")); } if (!Directory.Exists(Path.Combine(AppContext.BaseDirectory, "setup/server/"))) { Directory.CreateDirectory(Path.Combine(AppContext.BaseDirectory, "setup/server/")); } if (!File.Exists(Path.Combine(AppContext.BaseDirectory, "setup/config/home.json"))) { File.Create(Path.Combine(AppContext.BaseDirectory, "setup/config/home.json")).Dispose(); } Config.CheckExistence(); var prefix = Config.Load().Prefix; var debug = Config.Load().Debug.ToUpper(); var token = Config.Load().Token; var ll = LogSeverity.Info; switch (debug) { case "Y": ll = LogSeverity.Debug; break; case "N": ll = LogSeverity.Info; break; default: await ColourLog.In1Run($"Error Loading Debug Config, Set to default (Entry = {debug})"); break; } Client = new DiscordShardedClient(new DiscordSocketConfig { LogLevel = ll, MessageCacheSize = 500 }); try { await Client.LoginAsync(TokenType.Bot, token); await Client.StartAsync(); } catch (Exception e) { await ColourLog.In1Run("Token was rejected by Discord (Invalid Token or Connection Error)\n" + $"{e}"); } var serviceProvider = ConfigureServices(); _handler = new CommandHandler(serviceProvider); var _ = new EventHandler(serviceProvider); await _handler.ConfigureAsync(); //checks if the user wants to log debug info or not if (ll == LogSeverity.Debug) { Client.Log += LogDebug; } else { Client.Log += LogMessageInfo; } //var application = await Client.GetApplicationInfoAsync(); //await ColourLog.In1Run( // $"Invite: https://discordapp.com/oauth2/authorize?client_id={application.Id}&scope=bot&permissions=2146958591"); /*if (File.Exists(Path.Combine(AppContext.BaseDirectory, "setup/keys.json"))) * { * var k = JsonConvert.DeserializeObject<List<string>>( * File.ReadAllText(Path.Combine(AppContext.BaseDirectory, "setup/keys.json"))); * if (k.Count > 0) * Keys = k; * }*/ //setgame loop await Task.Delay(5000); string[] gametitle = { $"{prefix}help / Heap: {GetHeapSize()}MB", $"{prefix}help / {Load.Gamesite}", $"{prefix}help / v{Load.Version}" }; while (true) { var rnd = new Random(); var result = rnd.Next(0, gametitle.Length); await Client.SetGameAsync($"{gametitle[result]}"); await ColourLog.In3("PassiveBOT", 'B', "SetGame", 'R', $"{gametitle[result]}", Color.GreenYellow); await Task.Delay(3600000); } // ReSharper disable once FunctionNeverReturns }
public async Task Start() { Console.Title = $"PassiveBOT"; Console.WriteLine( "██████╗ █████╗ ███████╗███████╗██╗██╗ ██╗███████╗██████╗ ██████╗ ████████╗\n" + "██╔══██╗██╔══██╗██╔════╝██╔════╝██║██║ ██║██╔════╝██╔══██╗██╔═══██╗╚══██╔══╝\n" + "██████╔╝███████║███████╗███████╗██║██║ ██║█████╗ ██████╔╝██║ ██║ ██║ \n" + "██╔═══╝ ██╔══██║╚════██║╚════██║██║╚██╗ ██╔╝██╔══╝ ██╔══██╗██║ ██║ ██║ \n" + "██║ ██║ ██║███████║███████║██║ ╚████╔╝ ███████╗██████╔╝╚██████╔╝ ██║ \n" + "╚═╝ ╚═╝ ╚═╝╚══════╝╚══════╝╚═╝ ╚═══╝ ╚══════╝╚═════╝ ╚═════╝ ╚═╝ \n" + "/--------------------------------------------------------------------------\\ \n" + "| Designed by PassiveModding - PassiveNation.com || Status: Connected | \n" + "\\--------------------------------------------------------------------------/ \n"); if (!Directory.Exists(Path.Combine(AppContext.BaseDirectory, "setup/"))) { Directory.CreateDirectory(Path.Combine(AppContext.BaseDirectory, "setup/")); } if (!Directory.Exists(Path.Combine(AppContext.BaseDirectory, "setup/config/"))) { Directory.CreateDirectory(Path.Combine(AppContext.BaseDirectory, "setup/config/")); } if (!Directory.Exists(Path.Combine(AppContext.BaseDirectory, "setup/server/"))) { Directory.CreateDirectory(Path.Combine(AppContext.BaseDirectory, "setup/server/")); } //if (!File.Exists(Path.Combine(AppContext.BaseDirectory, "setup/config/home.json"))) // File.Create(Path.Combine(AppContext.BaseDirectory, "setup/config/home.json")).Dispose(); Config.CheckExistence(); Homeserver.CheckExistence(); Tokens.CheckExistence(); var debug = Config.Load().Debug.ToUpper(); var token = Config.Load().Token; var ll = LogSeverity.Info; switch (debug) { case "Y": ll = LogSeverity.Debug; break; case "N": ll = LogSeverity.Info; break; default: await LogHandler.In1Run($"Error Loading Debug Config, Set to default (Entry = {debug})"); break; } Client = new DiscordSocketClient(new DiscordSocketConfig { LogLevel = ll, MessageCacheSize = 50 }); try { await Client.LoginAsync(TokenType.Bot, token); await Client.StartAsync(); } catch (Exception e) { await LogHandler.In1Run("Token was rejected by Discord (Invalid Token or Connection Error)\n" + $"{e}"); } var serviceProvider = ConfigureServices(); _handler = new CommandHandler(serviceProvider); var _ = new EventHandler(serviceProvider); await _handler.ConfigureAsync(); //checks if the user wants to log debug info or not if (ll == LogSeverity.Debug) { Client.Log += LogDebug; } else { Client.Log += LogMessageInfo; } await Task.Delay(-1); }