示例#1
0
 internal PARTY_AUDIO_FORMAT(Interop.PARTY_AUDIO_FORMAT interopStruct)
 {
     this.SamplesPerSecond = interopStruct.samplesPerSecond;
     this.ChannelMask      = interopStruct.channelMask;
     this.ChannelCount     = interopStruct.channelCount;
     this.BitsPerSample    = interopStruct.bitsPerSample;
     this.SampleType       = interopStruct.sampleType;
     this.Interleaved      = interopStruct.interleaved;
 }
 internal PARTY_AUDIO_MANIPULATION_SINK_STREAM_CONFIGURATION(PartyCSharpSDK.PARTY_AUDIO_MANIPULATION_SINK_STREAM_CONFIGURATION publicObject)
 {
     this.format = new PARTY_AUDIO_FORMAT(publicObject.Format);
 }
 internal PARTY_AUDIO_MANIPULATION_SOURCE_STREAM_CONFIGURATION(PartyCSharpSDK.PARTY_AUDIO_MANIPULATION_SOURCE_STREAM_CONFIGURATION publicObject)
 {
     this.format = new PARTY_AUDIO_FORMAT(publicObject.Format);
     this.maxTotalAudioBufferSizeInMilliseconds = publicObject.MaxTotalAudioBufferSizeInMilliseconds;
 }