public void Draw(float elapsedTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Space))
            {
                Vector2 particleSystemStartPosition = new Vector2(Level.SIZE_x / 2, Level.SIZE_y / 2);// räknar ut mitten av skärmen!
                particleSystem = new ParticleSystem(particleSystemStartPosition);
                timer = 0;
            }
            timer += elapsedTime;
            if (timer > 2)
            {
                timerForNewParticles();
                timer = 0;
            }

            particleSystem.Update(elapsedTime);

            spritebatch.Begin();
            particleSystem.Draw(spritebatch, camera, particle);
            //spriteBatch.Draw(box, camera.GetGameWindow(), Color.Black);/// ritar ut boxen eller snarare kvadraten!
            //particleSystem.Draw(particle, camera, null, Color.White, 0f, Vector2.Zero, 0.1f, SpriteEffects.None, 0f);
            spritebatch.End();
        }
 public void timerForNewParticles()
 {
     Vector2 particleSystemStartPosition = new Vector2(Level.SIZE_x / 2, Level.SIZE_y / 2);// räknar ut mitten av skärmen!
     particleSystem = new ParticleSystem(particleSystemStartPosition);
 }