示例#1
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        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(Rows, Cols);

            var particleOperator = new AdvancedParticleOperatorWithRepeller();

            var engine = new Engine(renderer, particleOperator, null, 300);

            var chaoticParticle = new ChaoticParticle(new MatrixCoords(20, 20), new MatrixCoords(0, 0), RandomGenerator, 1);

            engine.AddParticle(chaoticParticle);

            var attractor = new ParticleAttractor(new MatrixCoords(15, 15), new MatrixCoords(0, 0), 2);

            engine.AddParticle(attractor);

            var repeller = new ParticleRepeller(new MatrixCoords(20, 15), new MatrixCoords(0, 0), 1, 5);

            engine.AddParticle(repeller);

            engine.AddParticle(new Particle(new MatrixCoords(20, 20), new MatrixCoords(0, 0)));

            var chickenParticle = new ChickenParticle(new MatrixCoords(15, 15), new MatrixCoords(0, 0), RandomGenerator, 3, new MatrixCoords(3, 6));

            engine.AddParticle(chickenParticle);

            //GenerateInitialData(engine);

            engine.Run();
        }
示例#2
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        static void GenerateInitialData(Engine engine)
        {
            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);

            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed, randGenerator, 5, 2, GenerateRandomParticle);

            engine.AddParticle(emitter);

            //check attractor
            var attractorPosition = new MatrixCoords(10, 10);

            var attractor = new ParticleAttractor(attractorPosition, new MatrixCoords(0, 0), 1);

            engine.AddParticle(attractor);

            // 02.Test the ChaoticParticle through the ParticleSystemMain class
            // Create chaotic particle and add it to the engine
            var chaoticParticle = new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), randGenerator);
            engine.AddParticle(chaoticParticle);

            // 04.Test the ChickenParticle class through the ParcticleSystemMain class.
            var chickenParticle = new ChickenParticle(new MatrixCoords(10, 10), new MatrixCoords(-1, 2), randGenerator, 20);
            engine.AddParticle(chickenParticle);

            // 06.Test the ParticleRepeller class through the ParticleSystemMain class
            // create repeller with large radius and power to see the result
            // because in one moment there are too many new chicken particles created
            var particleRepeller = new ParticleRepeller(new MatrixCoords(20, 20), new MatrixCoords(0, 0), 10, 20.0);
            engine.AddParticle(particleRepeller);
        }
示例#3
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        static void GenerateInitialData(Engine engine)
        {
            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed    = new MatrixCoords(0, 0);

            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed, randGenerator, 5, 2, GenerateRandomParticle);

            engine.AddParticle(emitter);

            //check attractor
            var attractorPosition = new MatrixCoords(10, 10);

            var attractor = new ParticleAttractor(attractorPosition, new MatrixCoords(0, 0), 1);

            engine.AddParticle(attractor);

            // 02.Test the ChaoticParticle through the ParticleSystemMain class
            // Create chaotic particle and add it to the engine
            var chaoticParticle = new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), randGenerator);

            engine.AddParticle(chaoticParticle);

            // 04.Test the ChickenParticle class through the ParcticleSystemMain class.
            var chickenParticle = new ChickenParticle(new MatrixCoords(10, 10), new MatrixCoords(-1, 2), randGenerator, 20);

            engine.AddParticle(chickenParticle);

            // 06.Test the ParticleRepeller class through the ParticleSystemMain class
            // create repeller with large radius and power to see the result
            // because in one moment there are too many new chicken particles created
            var particleRepeller = new ParticleRepeller(new MatrixCoords(20, 20), new MatrixCoords(0, 0), 10, 20.0);

            engine.AddParticle(particleRepeller);
        }
示例#4
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        // Create a ChaoticParticle class, which is a Particle, randomly changing its movement (Speed).
        static void Main()
        {
            IRenderer renderer = new ConsoleRenderer(MaxRows, MaxCols);
            IParticleOperator particleOperator = new ParticleUpdater();

            int sleepTimeMs = 250;
            Engine engine = new Engine(renderer, particleOperator, sleepTimeMs);

            // Create a ChaoticParticle
            MatrixCoords initialPosition = new MatrixCoords(MaxRows / 2, MaxCols / 2);
            MatrixCoords initialSpeed = new MatrixCoords(0, 0);
            Particle chaoticParticle = new ChaoticParticle(initialPosition, initialSpeed);
            engine.AddParticle(chaoticParticle);

            SetConsole();
            engine.Run();
        }
示例#5
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        private static void GenerateInitialData(Engine engine)
        {
            /*engine.AddParticle(
             *  new Particle(
             *      new MatrixCoords(0, 8),
             *      new MatrixCoords(-1, 0))
             *  );
             *
             * engine.AddParticle(
             *  new DyingParticle(
             *      new MatrixCoords(20, 5),
             *      new MatrixCoords(-1, 1),
             *      12)
             *  );*/

            // Test the ChaoticParticle.
            var chaoticParticle = new ChaoticParticle(
                new MatrixCoords(20, 25),
                new MatrixCoords(-1, 1),
                RandomGenerator);

            engine.AddParticle(chaoticParticle);

            // Test the ChickenParticle.
            var chickenParticle = new ChickenParticle(
                new MatrixCoords(25, 15),
                new MatrixCoords(0, 1),
                RandomGenerator);

            engine.AddParticle(chickenParticle);

            // Test the ParticleRepeller.
            var particleRepeller = new ParticleRepeller(
                new MatrixCoords(10, 13),
                new MatrixCoords(0, 0),
                2, 10);

            engine.AddParticle(particleRepeller);

            var emitterPosition = new MatrixCoords(19, 15);
            var emitterSpeed    = new MatrixCoords(0, 0);
            var emitter         = new ParticleEmitter(emitterPosition, emitterSpeed,
                                                      RandomGenerator,
                                                      5,
                                                      2,
                                                      GenerateRandomParticle
                                                      );

            engine.AddParticle(emitter);

            var attractorPosition = new MatrixCoords(10, 3);
            var attractor         = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2         = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            // engine.AddParticle(attractor);
            // engine.AddParticle(attractor2);
        }
示例#6
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        private static void GenerateInitialData(Engine engine)
        {
            engine.AddParticle(
                new Particle(
                    new MatrixCoords(0, 10),
                    new MatrixCoords(1, 1))
                );

            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                rand,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter);

            var emitterPosition2 = new MatrixCoords(2, 10);
            var emitterSpeed2 = new MatrixCoords(10, 5);
            var emitter2 = new ParticleEmitter(emitterPosition2, emitterSpeed2,
                rand,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter2);

            var emitterPosition3 = new MatrixCoords(15, 0);
            var emitterSpeed3 = new MatrixCoords(0, 0);
            var emitter3 = new ParticleEmitter(emitterPosition3, emitterSpeed3,
                rand,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter3);

            var attractorPosition = new MatrixCoords(10, 3);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2 = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            engine.AddParticle(attractor);
            engine.AddParticle(attractor2);

            var chaoticParticle = new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), rand, 50, 50);
            //engine.AddParticle(chaoticParticle);

            var chickenParticle = new ChickenParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), rand, 50, 50,
                20, 10);
            //engine.AddParticle(chickenParticle);

            var repellerParticle = new ParticleRepeller(new MatrixCoords(15, 15), new MatrixCoords(0, 0), 1, 8);
            //engine.AddParticle(repellerParticle);
        }
示例#7
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        static void Main(string[] args)
        {
            var renderer = new ConsoleRenderer(Rows, Cols);

            var particleOperator = new AdvancedParticleOperatorWithRepeller();

            var engine = new Engine(renderer, particleOperator, null, 300);

            var chaoticParticle = new ChaoticParticle(new MatrixCoords(20, 20), new MatrixCoords(0, 0), RandomGenerator, 1);
            engine.AddParticle(chaoticParticle);

            var attractor = new ParticleAttractor(new MatrixCoords(15, 15), new MatrixCoords(0, 0), 2);
            engine.AddParticle(attractor);

            var repeller = new ParticleRepeller(new MatrixCoords(20, 15), new MatrixCoords(0, 0), 1, 5);
            engine.AddParticle(repeller);

            engine.AddParticle(new Particle(new MatrixCoords(20, 20), new MatrixCoords(0, 0)));

            var chickenParticle = new ChickenParticle(new MatrixCoords(15, 15), new MatrixCoords(0, 0), RandomGenerator, 3, new MatrixCoords(3, 6));
            engine.AddParticle(chickenParticle);

            //GenerateInitialData(engine);

            engine.Run();
        }
        private static void GenerateInitialData(Engine engine)
        {
            engine.AddParticle(
                new Particle(
                    new MatrixCoords(0, 10),
                    new MatrixCoords(1, 1))
                );

            /*engine.AddParticle(
             * new DyingParticle(
             * new MatrixCoords(20, 5),
             * new MatrixCoords(-1, 1),
             * 12)
             * ); */

            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed    = new MatrixCoords(0, 0);
            var emitter         = new ParticleEmitter(emitterPosition, emitterSpeed,
                                                      RandomGenerator,
                                                      5,
                                                      2,
                                                      GenerateRandomParticle
                                                      );

            engine.AddParticle(emitter);

            var emitterPosition2 = new MatrixCoords(0, 0);
            var emitterSpeed2    = new MatrixCoords(0, 0);
            var emitter2         = new ParticleEmitter(emitterPosition2, emitterSpeed2,
                                                       RandomGenerator,
                                                       5,
                                                       2,
                                                       GenerateRandomParticle
                                                       );

            engine.AddParticle(emitter2);

            var emitterPosition3 = new MatrixCoords(15, 0);
            var emitterSpeed3    = new MatrixCoords(0, 0);
            var emitter3         = new ParticleEmitter(emitterPosition3, emitterSpeed3,
                                                       RandomGenerator,
                                                       5,
                                                       2,
                                                       GenerateRandomParticle
                                                       );

            engine.AddParticle(emitter3);

            var attractorPosition = new MatrixCoords(10, 3);
            var attractor         = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2         = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            //engine.AddParticle(attractor);
            //engine.AddParticle(attractor2);

            var chaoticParticle = new ChaoticParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), RandomGenerator, 50, 50);
            //engine.AddParticle(chaoticParticle);

            var chickenParticle = new ChickenParticle(new MatrixCoords(15, 15), new MatrixCoords(1, 1), RandomGenerator, 50, 50,
                                                      20, 10);
            //engine.AddParticle(chickenParticle);

            var repellerParticle = new ParticleRepeller(new MatrixCoords(15, 15), new MatrixCoords(0, 0), 1, 8);

            engine.AddParticle(repellerParticle);
        }
示例#9
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        private static void GenerateInitialData(Engine engine)
        {
            /*engine.AddParticle(
                new Particle(
                    new MatrixCoords(0, 8),
                    new MatrixCoords(-1, 0))
                );

            engine.AddParticle(
                new DyingParticle(
                    new MatrixCoords(20, 5),
                    new MatrixCoords(-1, 1),
                    12)
                );*/

            // Test the ChaoticParticle.
            var chaoticParticle = new ChaoticParticle(
                    new MatrixCoords(20, 25),
                    new MatrixCoords(-1, 1),
                    RandomGenerator);
            engine.AddParticle(chaoticParticle);

            // Test the ChickenParticle.
            var chickenParticle = new ChickenParticle(
                new MatrixCoords(25, 15),
                new MatrixCoords(0, 1),
                RandomGenerator);
            engine.AddParticle(chickenParticle);

            // Test the ParticleRepeller.
            var particleRepeller = new ParticleRepeller(
                new MatrixCoords(10, 13),
                new MatrixCoords(0, 0),
                2, 10);

            engine.AddParticle(particleRepeller);

            var emitterPosition = new MatrixCoords(19, 15);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                RandomGenerator,
                5,
                2,
                GenerateRandomParticle
                );

            engine.AddParticle(emitter);
            
            var attractorPosition = new MatrixCoords(10, 3);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
                1);

            var attractorPosition2 = new MatrixCoords(10, 13);
            var attractor2 = new ParticleAttractor(
                attractorPosition2,
                new MatrixCoords(0, 0),
                3);

            // engine.AddParticle(attractor);
            // engine.AddParticle(attractor2);
        }
        static Particle GenerateRandomParticle(ParticleEmitter emitterParameter)
        {
            MatrixCoords particlePos = emitterParameter.Position;

            int particleRowSpeed = emitterParameter.RandomGenerator.Next(emitterParameter.MinSpeedCoord, emitterParameter.MaxSpeedCoord + 1);
            int particleColSpeed = emitterParameter.RandomGenerator.Next(emitterParameter.MinSpeedCoord, emitterParameter.MaxSpeedCoord + 1);

            MatrixCoords particleSpeed = new MatrixCoords(particleRowSpeed, particleColSpeed);

            Particle generated = null;

            int particleTypeIndex = emitterParameter.RandomGenerator.Next(0, 3);
            switch (particleTypeIndex)
            {
                case 0: generated = new Particle(particlePos, particleSpeed); break;
                case 1:
                    uint lifespan = (uint)emitterParameter.RandomGenerator.Next(8);
                    generated = new DyingParticle(particlePos, particleSpeed, lifespan);
                    break;
                case 2:
                    generated = new ChaoticParticle(particlePos, particleSpeed,RandomGenerator);
                    break;
                case 3:
                    generated = new ChickenParticle(particlePos, particleSpeed, RandomGenerator);
                    break;
                default:
                    throw new Exception("No such particle for this particleTypeIndex");
            }
            return generated;
        }
示例#11
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        private static void GenerateInitialData(Engine engine)
        {
            engine.AddParticle(
               new DyingParticle(
                   new MatrixCoords(20, 5),
                   new MatrixCoords(-1, 1),
                   12)
               );

            ////Particle Emitter
            var emitterPosition = new MatrixCoords(29, 0);
            var emitterSpeed = new MatrixCoords(0, 0);
            var emitter = new ParticleEmitter(emitterPosition, emitterSpeed,
                RandomGenerator,
                5,
                2,
                GenerateRandomParticle
                );

            //engine.AddParticle(emitter);

            //// Paritcle Attractor
            var attractorPosition = new MatrixCoords(15, 20);
            var attractor = new ParticleAttractor(
                attractorPosition,
                new MatrixCoords(0, 0),
            3);
            //engine.AddParticle(attractor);

            //// IMPORTANT!
            //// Exercises 1 and 2 ->
            //// check classes: ChaoticParticle, AdvancedParticalUpdater
            var crazyPosition = new MatrixCoords(15, 12);
            var crazy = new ChaoticParticle(crazyPosition,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1);

            var crazyPositiontoo = new MatrixCoords(15, 15);
            var crazytoo = new ChaoticParticle(crazyPositiontoo,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1);

            var crazyPositionmore = new MatrixCoords(15, 19);
            var crazymore = new ChaoticParticle(crazyPositionmore,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1);

            engine.AddParticle(crazy);
            engine.AddParticle(crazytoo);
            engine.AddParticle(crazymore);

            //// IMPORTANT!
            //// Exercises 3 and 4 ->
            //// check classes: ChickenParticle, AdvancedParticalUpdater
            var chickenPosition = new MatrixCoords(15, 12);
            var chcken = new ChickenParticle(chickenPosition,
                new MatrixCoords(0, 0),
                RandomGenerator,
                1,
                4);

            engine.AddParticle(chcken);

            //// IMPORTANT!
            //// Exercises 5 and 6 ->
            //// check classes: ParticleEmitter, AdvancedParticalUpdater
            var reppelerPosition = new MatrixCoords(18, 28);
            var reppeler = new ParticleRepeller(
                reppelerPosition,
                new MatrixCoords(0, 0),
                3);

            //engine.AddParticle(reppeler);
        }