public ParticleEmitter AddEmitter() { var particleEmitter = new ParticleEmitter(_particleBodyFactory); _particleEmitters.Add(particleEmitter); if (OnParticleEmitterSpawned != null) OnParticleEmitterSpawned(particleEmitter); return particleEmitter; }
public ParticleEmitterViewModel( string name, INodeAddedCallback nodeAddCB, ICommand setParticleSpawnProcessor, ICommand setParticleProcessor, TreeViewItemViewModel parent, ParticleEmitter emitter) : base(name, parent, nodeAddCB, emitter) { SetParticleSpawnProcessor = setParticleSpawnProcessor; SetParticleProcessor = setParticleProcessor; ParticleEmitter = emitter; }
private void OnParticleEmitterSpawnedHandler(ParticleEmitter emitter) { emitter.OnParticleSpawned += OnParticleSpawnedHandler; }
private void SetParticleEmitterDefaultValues(ParticleEmitter emitter, ParticleEmitterViewModel emitterViewModel) { var spawnProcessor = emitter.SetParticleSpawnProcessor<DefaultParticleSpawnProcessor>(); var velocityProcessor = new VelocityParticleProcessor() { InitialVelocity = emitter.EmissionVelocity, FinalVelocity = emitter.EmissionVelocity }; var directionProcessor = new DirectionParticleProcessor() { InitialDirection = emitter.EmissionDirection, FinalDirection = emitter.EmissionDirection }; emitter.ParticleProcessors.Add(velocityProcessor); emitter.ParticleProcessors.Add(directionProcessor); emitterViewModel.Children.Add( new ParticleSpawnProcessorViewModel(spawnProcessor, emitterViewModel, this, _replaceParticleProcessorCommand)); emitterViewModel.Children.Add( new ParticleProcessorViewModel(velocityProcessor, emitterViewModel, this, _removeParticleProcessorCommand)); emitterViewModel.Children.Add( new ParticleProcessorViewModel(directionProcessor, emitterViewModel, this, _removeParticleProcessorCommand)); }
public void ReplaceParticleProcessorFromEmitter(ParticleEmitter particleEmitter, Type spawnProcessorType) { }
public void RemoveParticleProcessorFromEmitter(ParticleProcessorViewModel particleProcessor, ParticleEmitter particleEmitter) { }
private void OnCreatedHandler() { ParticleEmitter = new ParticleEmitter(Scene.PhysicalWorld); ParticleEmitter.OnParticleSpawned += OnParticleSpawnedHandler; }