/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.

            // TODO: use this.Content to load your game content here
            spriteBatch = new SpriteBatch(GraphicsDevice);
            particleController = new ParticleController(graphics, Content);
        }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.


            // TODO: use this.Content to load your game content here
            spriteBatch        = new SpriteBatch(GraphicsDevice);
            particleController = new ParticleController(graphics, Content);
        }