/// <summary> /// Constructor. /// </summary> public Particle3DSampleGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Construct our particle system components. explosionParticles = new ExplosionParticleSystem(this, Content); explosionSmokeParticles = new ExplosionSmokeParticleSystem(this, Content); projectileTrailParticles = new ProjectileTrailParticleSystem(this, Content); smokePlumeParticles = new GenericParticleSystem(this, Content); fireParticles = new FireParticleSystem(this, Content); fireStreamParticles = new FirestreamParticleSystem(this, Content); smokePlumeParticles.InitializeSettings(new ParticleSettings("Test.xml")); // Register the particle system components. }