// Update is called once per frame void Update() { Vector2 vitesse = Vector2.zero; if (Input.GetKey(KeyCode.UpArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.Z) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.up; Instantiate(dust.gameObject, body.position, Quaternion.identity); } if (Input.GetKey(KeyCode.DownArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.S) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.down; Instantiate(dust.gameObject, body.position, Quaternion.identity); } if (Input.GetKey(KeyCode.LeftArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.Q) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.left; spriteRenderer.flipX = true; Instantiate(dust.gameObject, body.position, Quaternion.identity); } if (Input.GetKey(KeyCode.RightArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.D) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.right; spriteRenderer.flipX = false; Instantiate(dust.gameObject, body.position, Quaternion.identity); } if ((Input.GetKeyDown(KeyCode.Keypad0) && controls == PlayerControls.ArrowAnd0 || Input.GetKeyDown(KeyCode.F) && controls == PlayerControls.ZQSDF) && rollCooldown <= 0) { animator.Play(Anims.Roll); rollCooldown = rollCooldownDuration; } if (animator.CurrentAnimation.name != Anims.Roll || animator.LoopCount >= 1) { if (vitesse.magnitude > 0) { animator.Play(Anims.Run); } else { animator.Play(Anims.Iddle); } } body.velocity = vitesse.normalized * speed; rollCooldown -= Time.deltaTime; }
// Update is called once per frame void Update() { Vector2 vitesse = Vector2.zero; if (Input.GetKey(KeyCode.UpArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.Z) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.up; } if (Input.GetKey(KeyCode.DownArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.S) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.down; } if (Input.GetKey(KeyCode.LeftArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.Q) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.left; spriteRenderer.flipX = true; } if (Input.GetKey(KeyCode.RightArrow) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.D) && controls == PlayerControls.ZQSDF) { vitesse += Vector2.right; spriteRenderer.flipX = false; } if ((Input.GetKeyDown(KeyCode.Keypad1) && controls == PlayerControls.ArrowAnd0 || Input.GetKey(KeyCode.F) && controls == PlayerControls.ZQSDF) && rollCooldown <= 0) { animator.Play(Anims.Roll); rollCooldown = rollCooldownDuration; } if (animator.CurrentAnimation.name != Anims.Roll || animator.LoopCount >= 1) { var dirtFx = DirtFX.emission; if (vitesse.magnitude > 0) { animator.Play(Anims.Run); dirtFx.enabled = true; } else { animator.Play(Anims.Iddle); dirtFx.enabled = false; } } rollCooldown -= Time.deltaTime; body.velocity = vitesse.normalized * speed; }