public void should_get_null_if_try_to_park_a_car_when_all_parking_lots_are_full() { var parkingLot1 = new ParkingLot(1); var parkingLot2 = new ParkingLot(1); var parkingBoy = new ParkingBoy(new List<ParkingLot>() { parkingLot1, parkingLot2 }); parkingBoy.Park(new Car()); parkingBoy.Park(new Car()); Assert.Null(parkingBoy.Park(new Car())); }
public void should_park_cars_in_order_using_multiple_parking_lot() { var car1 = new Car(); var car2 = new Car(); var parkingLot1 = new ParkingLot(1); var parkingLot2 = new ParkingLot(1); var parkingBoy = new ParkingBoy(new List<ParkingLot>() { parkingLot1, parkingLot2 }); var ticket1 = parkingBoy.Park(car1); var ticket2 = parkingBoy.Park(car2); Assert.Null(parkingLot1.Pick(ticket2)); Assert.Null(parkingLot2.Pick(ticket1)); Assert.Equal(car1, parkingLot1.Pick(ticket1)); Assert.Equal(car2, parkingLot2.Pick(ticket2)); }
public void should_park_car_by_common_parking_boy() { var car = new Car(); var parkingLot = new ParkingLot(1); var parkingBoy = new ParkingBoy(new List<ParkingLot>(){parkingLot}); var ticket = parkingBoy.Park(car); Assert.Equal(car, parkingLot.Pick(ticket)); }
public void should_park_car_to_parking_lot_1_if_parking_lot_1_is_not_full() { var car = new Car(); var parkingLot1 = new ParkingLot(1); var parkingLot2 = new ParkingLot(1); var parkingBoy = new ParkingBoy(new List<ParkingLot>(){parkingLot1, parkingLot2}); var ticket = parkingBoy.Park(car); Assert.Null(parkingLot2.Pick(ticket)); Assert.Equal(car, parkingLot1.Pick(ticket)); }