//Apply an impulse to the center of mass. This immediately modifies the velocity. public void ApplyLinearImpulse(Fix64Vec3 impluse) { Parallel3D.ApplyLinearImpulseToCenter(_body3D, impluse); }
//Apply an impulse to the center of mass. This immediately modifies the velocity. public void ApplyLinearImpulse(Fix64Vec3 impluse) { Parallel3D.ApplyLinearImpulseToCenter(_body3D, impluse); }