public TransitionConnection(StateNode source, StateNode target, Type triggerType, object trigger = null, ScriptableGuardCondition[] guardConditions = null) { _source = source; _target = target; _triggerDrawer = PlainStateMachineGenericTypeDrawerFactory.Create(triggerType, trigger); GuardConditions = guardConditions; _controlsAreaStyle = new GUIStyle(); _controlsAreaStyle.padding = new RectOffset(ControlPaddingLeft, ControlPaddingRight, ControlPaddingTop, ControlPaddingBottom); _simpleLabelStyle = new GUIStyle(); _simpleLabelStyle.wordWrap = true; }
public StateNode(Vector2 position, Type stateIdType, int nodeId, ScriptableState stateAsset = null, object stateId = null) { _nodeRect = new Rect(position.x, position.y, Width, Height); NodeId = nodeId; _controlsAreaStyle = new GUIStyle(); _controlsAreaStyle.padding = new RectOffset(ControlPaddingLeft, ControlPaddingRight, ControlPaddingTop, ControlPaddingBottom); _identityTitleStyle = new GUIStyle(); _identityTitleStyle.padding = new RectOffset(20, 20, 20, 20); _identityTitleStyle.alignment = TextAnchor.MiddleCenter; _identityTitleStyle.fontSize = 20; _identityTitleStyle.wordWrap = true; _stateIdDrawer = PlainStateMachineGenericTypeDrawerFactory.Create(stateIdType, stateId); AsNormal(); }