public StateInfo(object stateId, ScriptableState stateObject) { _serializedStateId = GenericTypeSerializer.Serialize(stateId); _stateIdTypeFullName = stateId.GetType().FullName; _stateObject = stateObject; }
internal void AddState(object stateId, ScriptableState stateObject) { if (stateId == null) { return; } if (StateIdType != stateId.GetType()) { return; } if (ContainsState(stateId)) { return; } _states.Add(new StateInfo(stateId, stateObject)); if (_states.Count == 1) { SetInitialState(stateId); } }