protected override void OnEnd() { base.OnEnd(); if (TattleBox != null) { BattleObjManager.Instance.RemoveBattleObject(TattleBox); TattleBox = null; } TattledEntity = null; }
protected override void OnEnd() { base.OnEnd(); if (TattleBox != null) { User.BManager.battleObjManager.RemoveBattleObject(TattleBox); TattleBox = null; } TattledEntity = null; if (TattleUI != null) { User.BManager.battleUIManager.RemoveUIElement(TattleUI); TattleUI = null; } }
protected override void SequenceSuccessBranch() { switch (SequenceStep) { case 0: if (CommandEnabled == true) { ShowCommandRankVFX(HighestCommandRank, EntitiesAffected[0].Position); } //Create the tattle box and add it so it updates TattleBox = new TattleRenderObj(Camera.Instance.SpriteToUIPos(EntitiesAffected[0].Position)); User.BManager.battleObjManager.AddBattleObject(TattleBox); string entityName = EntitiesAffected[0].Name; //Check if the enemy is in the Tattle database bool inDatabase = TattleDatabase.HasTattleDescription(entityName); //Add the Tattle information to the player's Tattles if the enemy isn't in the database if (inDatabase == false) { TattleDatabase.AddTattleLogEntry(entityName, TattledEntity.GetTattleLogEntry()); TattleDatabase.AddTattleDescriptionEntry(entityName, TattledEntity.GetTattleDescription()); //Mark the enemies to show their HP BattleEntity[] entities = User.BManager.GetEntities(Enumerations.EntityTypes.Enemy, null); for (int i = 0; i < entities.Length; i++) { if (entities[i].Name == entityName) { entities[i].AddShowHPProperty(); } } } //Start moving the tattle box down TattleBox.Start(WindowMoveTime); CurSequenceAction = new WaitSeqAction(WindowMoveTime); break; case 1: //Open the tattle box to show the BattleEntity tattled TattleBox.Open(WindowOpenCloseTime); CurSequenceAction = new WaitSeqAction(WindowOpenCloseTime); break; case 2: //NOTE: Show dialogue bubble coming from Goombario/Goombella along with the enemy's Tattle log entry (with image and stats) string tattleDescription = TattledEntity.GetTattleDescription(); string tattle = "Tattle Description:\n" + tattleDescription; //Log it Debug.Log(tattle); //Create the dialogue bubble DialogueManager.Instance.CreateBubble(tattleDescription, User); CurSequenceAction = new WaitForDialogueSeqAction(DialogueManager.Instance.CurDialogueBubble); break; case 3: //Close the tattle box TattleBox.Close(WindowOpenCloseTime); CurSequenceAction = new WaitSeqAction(WindowOpenCloseTime); break; case 4: //Move the tattle box offscreen TattleBox.End(WindowMoveTime); CurSequenceAction = new WaitSeqAction(WindowMoveTime); break; case 5: //Remove the tattle box User.BManager.battleObjManager.RemoveBattleObject(TattleBox); TattleBox = null; CurSequenceAction = new WaitSeqAction(0d); ChangeSequenceBranch(SequenceBranch.End); break; default: PrintInvalidSequence(); break; } }