public Main() { graphics = new GraphicsDeviceManager(this); crashHandler = new CrashHandler(); //false for variable timestep, true for fixed Time.FixedTimeStep = true; Time.VSyncEnabled = true; //MonoGame sets x32 MSAA by default if enabled //If enabled and we want a lower value, set the value in the PreparingDeviceSettings event graphics.SynchronizeWithVerticalRetrace = Time.VSyncEnabled; graphics.PreferMultiSampling = true; //Allows for borderless full screen on DesktopGL graphics.HardwareModeSwitch = false; graphics.PreparingDeviceSettings -= OnPreparingDeviceSettings; graphics.PreparingDeviceSettings += OnPreparingDeviceSettings; }