/// <summary> /// Partners and Mario add to Mario's FP pool. /// </summary> /// <param name="fp"></param> public override void HealFP(int fp) { BattleMario mario = BattleManager.Instance.GetMario(); mario.HealFP(fp); }
/// <summary> /// Partners and Mario add to Mario's FP pool. /// </summary> /// <param name="fp"></param> public override void HealFP(int fp) { BattleMario mario = BManager.Mario; mario.HealFP(fp); }