示例#1
0
        HintPokersEntity hint;//提示实体


        // Use this for initialization
        void Start()
        {
            CreatePoker();

            List <Poker> othersPokers = CreateOthers();

            m_HandPoksers = CreateHandPoksers();

            CombinationPokersEntity m_others = new CombinationPokersEntity(3, othersPokers, PokersType.None, 0);//上家出的牌

            PaoDeKuaiHelper.CheckPokerType(m_others);
            Debug.Log(string.Format("测试的上家牌型为{0} 大小为{1}", m_others.PokersType, m_others.CurrSize));


            hint = new HintPokersEntity(m_others);
        }
示例#2
0
 public void SetCurrHint(CombinationPokersEntity hintEntity, HintLevel hintLevel)
 {
     m_currHint      = hintEntity;
     m_currHintLevel = hintLevel;
 }
示例#3
0
 public HintPokersEntity(CombinationPokersEntity others)
 {
     m_others   = others;
     m_currHint = new CombinationPokersEntity();
 }