HintPokersEntity hint;//提示实体 // Use this for initialization void Start() { CreatePoker(); List <Poker> othersPokers = CreateOthers(); m_HandPoksers = CreateHandPoksers(); CombinationPokersEntity m_others = new CombinationPokersEntity(3, othersPokers, PokersType.None, 0);//上家出的牌 PaoDeKuaiHelper.CheckPokerType(m_others); Debug.Log(string.Format("测试的上家牌型为{0} 大小为{1}", m_others.PokersType, m_others.CurrSize)); hint = new HintPokersEntity(m_others); }
public void SetCurrHint(CombinationPokersEntity hintEntity, HintLevel hintLevel) { m_currHint = hintEntity; m_currHintLevel = hintLevel; }
public HintPokersEntity(CombinationPokersEntity others) { m_others = others; m_currHint = new CombinationPokersEntity(); }