public Game(GameConfiguration gameConfiguration, Map map) { GameConfiguration = gameConfiguration; Map = map; Players = new PlayerState[PlayerCount]; GameIsOver = false; SmallTurnCounter = 0; }
public ServerGame(Server server, ServerClient owner, bool isPrivate, string privateKey, GameConfiguration gameConfiguration, Map map) : base(gameConfiguration, map) { Server = server; Owner = owner; IsPrivate = isPrivate; PrivateKey = privateKey; UnitIdCounter = 0; }