void HandleRemoteConnect(object Sender, ValuedEventArgs <string> E)
 {
     try
     {
         var client = NetworkContext.CreateClient(E.Value, GameData.OnlinePort);
         var lobby  = client.MakePlayerContext(GameData.Player).MakeLobbyContext();
         if (lobby != null)
         {
             OnConnectionSetup(this, new ValuedEventArgs <MatchLobbyContext>(lobby));
         }
         else
         {
             _ConnectionPane.SetError("Failed to join lobby");
             client.Close();
         }
     }
     catch
     {
         _ConnectionPane.SetError("Failed to establish connection");
     }
 }