public ItemId PreformAction(Colony player, RoamingJobState state)
 {
     return(TeleportPad.Refuel(player, state));
 }
 public void DoWork(Colony colony, RoamingJobState state)
 {
     TeleportPad.DoWork(colony, state);
 }
 public ItemId PreformAction(Colony colony, RoamingJobState state)
 {
     return(TeleportPad.Reload(colony, state));
 }