public ItemId PreformAction(Colony player, RoamingJobState state) { return(TeleportPad.Refuel(player, state)); }
public void DoWork(Colony colony, RoamingJobState state) { TeleportPad.DoWork(colony, state); }
public ItemId PreformAction(Colony colony, RoamingJobState state) { return(TeleportPad.Reload(colony, state)); }