public void MakePanels() { foreach (ColorPaletteGroup g in groups) { CustomPaletteSelectButton c = Instantiate(customPaletteSelectPrefab, sortingSpot); c.init(g.basePalette, new ColorPalette(g.basePalette.colors), this, g.name); buttons.Add(c); } UpdateDemoBasedOnPanels(); }
public void EditPalette(CustomPaletteSelectButton c) { colorMenu.gameObject.SetActive(true); colorMenu.init(c.palette); gameObject.SetActive(false); }