public PlayerMovement(PlayerProperty property) { _Property = property; }
void Start() { // 固定設定 _Player = new PlayerProperty(); _Weapon = ConstantEnviroment.Instance.WeaponTable.Get(PermanentEnvironment.Instance.WeaponName); // 動き _PlayerMovement = new PlayerMovement(_Player); // インク _InkMovement = new InkMovement(_Weapon); DebugDialog.Instance.Initialize(); }