public override void Update(GameTime gameTime) { if (velocity.Y == 0.0f && GameEnvironment.Random.NextDouble() < 0.01) { velocity = GenerateRandomVelocity(); Color = generateRandomColor(); } minVelocity += 0.001f; PainterGameWorld GW = GameWorld as PainterGameWorld; if (GW.IsOutsideWorld(GlobalPosition)) { if (this.Color == this.targetColor) { GW.Score += 10; Painter.AssetManager.PlaySound("snd_collect_points"); } else { GW.Lives--; } this.Reset(); } Angle = (float)Math.Sin(position.Y / 50.0f) * 0.1f; base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (Shooting) { velocity.X *= 0.99f; velocity.Y += 6; } PainterGameWorld GW = GameWorld as PainterGameWorld; if (GW.IsOutsideWorld(position)) { Reset(); } base.Update(gameTime); }