private void RebuildFromCommands() { P3dPaintReplace.Blit(current, texture, color); var localToWorldMatrix = transform.localToWorldMatrix; for (var i = 0; i <= stateIndex; i++) { var paintableState = paintableStates[i]; var commandCount = paintableState.Commands.Count; for (var j = 0; j < commandCount; j++) { var worldCommand = paintableState.Commands[j].SpawnCopy(); worldCommand.SetLocation(localToWorldMatrix * worldCommand.Matrix); AddCommand(worldCommand); } } ExecuteCommands(false); NotifyOnModified(false); }
/// <summary>This allows you to clear all pixels in this paintable texture with the specified color and texture.</summary> public void Clear(Texture texture, Color color) { if (activated == true) { P3dPaintReplace.Blit(current, texture, color); } }
/// <summary>This method will resize the current texture state with the specified width and height. /// NOTE: This component must be activated.</summary> public bool Resize(int width, int height, bool copyContents = true) { if (activated == true) { if (current.width != width || current.height != height) { var descriptor = current.descriptor; descriptor.width = width; descriptor.height = height; var newCurrent = P3dHelper.GetRenderTexture(descriptor); if (copyContents == true) { P3dPaintReplace.Blit(newCurrent, current, Color.white); if (newCurrent.useMipMap == true) { newCurrent.GenerateMips(); } } P3dHelper.ReleaseRenderTexture(current); current = newCurrent; return(true); } } return(false); }
public void Activate() { if (activated == false) { UpdateMaterial(); if (material != null) { var finalWidth = width; var finalHeight = height; var finalTexture = material.GetTexture(slot.Name); CachedPaintable.ScaleSize(ref finalWidth, ref finalHeight); if (texture != null) { finalTexture = texture; } if (string.IsNullOrEmpty(shaderKeyword) == false) { material.EnableKeyword(shaderKeyword); } var desc = new RenderTextureDescriptor(width, height, format, 0); desc.autoGenerateMips = false; if (mipMaps == MipType.ForceOn) { desc.useMipMap = true; } else if (mipMaps == MipType.Auto && P3dHelper.HasMipMaps(finalTexture) == true) { desc.useMipMap = true; } current = P3dHelper.GetRenderTexture(desc); P3dPaintReplace.Blit(current, finalTexture, color); if (current.useMipMap == true) { current.GenerateMips(); } material.SetTexture(slot.Name, current); activated = true; if (string.IsNullOrEmpty(saveName) == false) { Load(); } NotifyOnModified(false); } } }
public void Resize() { foreach (var slot in Slots) { if (slot.Texture != null) { if (slot.Texture.width != Width || slot.Texture.height != Height) { var desc = slot.Texture.descriptor; desc.width = Width; desc.height = Height; var resizedTexture = P3dHelper.GetRenderTexture(desc); P3dPaintReplace.Blit(resizedTexture, slot.Texture, Color.white); P3dHelper.ReleaseRenderTexture(slot.Texture); slot.Texture = resizedTexture; } } } }
private void WriteThumbnailTex(RenderTexture texture, P3dPaintMaterial.Slot paintSlot, P3dShaderTemplate.Write write) { if (paintSlot != null) { P3dPaintReplace.Blit(texture, paintSlot.Texture, paintSlot.Color); } else { var group = P3dGroupData.GetGroupData(write.SourceGroup); if (group != null) { P3dPaintReplace.Blit(texture, group.DefaultTexture, group.DefaultColor); } else { P3dPaintReplace.Blit(texture, default(Texture), default(Color)); } } }
public void Activate() { if (activated == false) { UpdateMaterial(); if (material != null) { var finalWidth = width; var finalHeight = height; var finalTexture = material.GetTexture(slot.Name); CachedPaintable.ScaleSize(ref finalWidth, ref finalHeight); if (texture != null) { finalTexture = texture; } if (string.IsNullOrEmpty(shaderKeyword) == false) { material.EnableKeyword(shaderKeyword); } current = P3dHelper.GetRenderTexture(finalWidth, finalHeight, 0, format); P3dPaintReplace.Blit(current, finalTexture, color); material.SetTexture(slot.Name, current); activated = true; if (string.IsNullOrEmpty(saveName) == false) { Load(); } NotifyOnModified(false); } } }
public void UpdateMergedLayers(Layer currentLayer) { foreach (var mat in Mats) { foreach (var mergedLayer in mat.MergedLayers.Values) { mergedLayer.Dirty = true; if (mergedLayer.Layer != currentLayer) { mergedLayer.Clear(); mergedLayer.Layer = currentLayer; } } if (mat.Template != null) { foreach (var slot in mat.Template.Slots) { mat.UpdateMergedLayers(slot.WriteR.SourceGroup); mat.UpdateMergedLayers(slot.WriteG.SourceGroup); mat.UpdateMergedLayers(slot.WriteB.SourceGroup); mat.UpdateMergedLayers(slot.WriteA.SourceGroup); } } foreach (var pair in mat.MergedLayers) { var group = pair.Key; var mergedLayer = pair.Value; if (mergedLayer.Dirty == true) { mergedLayer.Clear(); } else { var currentLayerIndex = Layers.IndexOf(currentLayer); if (mergedLayer.Under == null) { mergedLayer.Under = P3dHelper.GetRenderTexture(mat.Desc); var groupData = P3dGroupData.GetGroupData(group); if (groupData != null) { P3dPaintReplace.Blit(mergedLayer.Under, groupData.DefaultTexture, groupData.DefaultColor); } else { P3dPaintReplace.Blit(mergedLayer.Under, default(Texture), default(Color)); } for (var i = 0; i < currentLayerIndex; i++) { TryBlendInto(ref mergedLayer.Under, Layers[i], mat.Id, group); } } // Last layer? if (currentLayerIndex == Layers.Count - 1) { if (mergedLayer.Above != null) { mergedLayer.Above = P3dHelper.ReleaseRenderTexture(mergedLayer.Above); } } else { if (mergedLayer.Above == null) { mergedLayer.Above = P3dHelper.GetRenderTexture(mat.Desc); P3dPaintReplace.Blit(mergedLayer.Above, default(Texture), default(Color)); for (var i = currentLayerIndex + 1; i < Layers.Count; i++) { TryBlendInto(ref mergedLayer.Above, Layers[i], mat.Id, group); } } } if (mergedLayer.Final == null) { mergedLayer.Final = P3dHelper.GetRenderTexture(mat.Desc); } P3dPaintReplace.Blit(mergedLayer.Final, mergedLayer.Under, Color.white); TryBlendInto(ref mergedLayer.Final, currentLayer, mat.Id, group); if (mergedLayer.Above != null) { mergedLayer.Final = P3dPaintFill.Blit(mergedLayer.Final, P3dBlendMode.AlphaBlend, mergedLayer.Above, Color.white, 1.0f, 0.0f); } } } } }