protected virtual void Update() { if (prefab != null && Input.GetMouseButtonDown(0) == true && P3dInputManager.PointOverGui(Input.mousePosition) == false) { var camera = P3dHelper.GetCamera(); if (camera != null) { if (storeStates == true) { P3dStateManager.StoreAllStates(); } // Find the ray for this screen position var ray = camera.ScreenPointToRay(Input.mousePosition); var rotation = Quaternion.LookRotation(ray.direction); // Loop through all prefabs and spawn them var clone = Instantiate(prefab, ray.origin, rotation); // Throw with velocity? var cloneRigidbody = clone.GetComponent <Rigidbody>(); if (cloneRigidbody != null) { cloneRigidbody.velocity = clone.transform.forward * Speed; } } } }
protected void LateUpdate() { inputManager.Update(key); // Use mouse hover preview? if (showPreview == true) { if (Input.touchCount == 0 && Input.GetKey(key) == false && P3dInputManager.PointOverGui(Input.mousePosition) == false) { PaintAt(Input.mousePosition, true, 1.0f, this); } else { BreakHits(this); } } for (var i = inputManager.Fingers.Count - 1; i >= 0; i--) { var finger = inputManager.Fingers[i]; var down = finger.Down; var up = finger.Up; Paint(finger, down, up); } }
protected virtual void LateUpdate() { if (particles != null) { var mousePosition = (Vector2)Input.mousePosition; if (Input.GetMouseButton(0) == true && P3dInputManager.PointOverGui(mousePosition) == false) { if (storeStates == true && particles.isPlaying == false) { P3dStateManager.StoreAllStates(); } particles.Play(); } else { particles.Stop(); } } if (aimSensitivity != 0.0f) { var sensitivity = AimSensitivity / Screen.width; var aimX = (Input.mousePosition.y - Screen.width * 0.5f) * sensitivity; var aimY = (Input.mousePosition.x - Screen.height * 0.5f) * sensitivity; transform.localRotation = Quaternion.Euler(-aimX, aimY, 0.0f); } }
protected void LateUpdate() { #if USE_LEAN_TOUCH var fingers = Use.GetFingers(); #else inputManager.Update(key); var fingers = inputManager.Fingers; if (Input.touchCount <= 0) { fingers.Clear(); canPaint = true; } if (Input.touchCount >= 2) { canPaint = false; } fings = fingers; #endif // Use mouse hover preview? if (showPreview == true) { if (P3dInputManager.MouseExists == true && fingers.Count == 0 && P3dInputManager.PointOverGui(P3dInputManager.MousePosition) == false) { PaintAt(null, P3dInputManager.MousePosition, true, 1.0f, this); } else { BreakHits(this); } } for (var i = fingers.Count - 1; i >= 0; i--) { var finger = fingers[i]; #if !USE_LEAN_TOUCH if (finger.StartedOverGui == true) { continue; } #endif Paint(finger, finger.Down, finger.Up); } }
private void HandleFingerDown(P3dInputManager.Finger finger) { if (finger.Index != P3dInputManager.HOVER_FINGER_INDEX) { if (P3dInputManager.PointOverGui(finger.ScreenPosition, guiLayers) == true) { return; } if (key != KeyCode.None && P3dInputManager.IsDown(key) == false) { return; } } fingers.Add(finger); }
protected virtual void Update() { if (IsSimulation == true) { LeftTrigger = P3dInputManager.IsPressed(simulatedLeftTrigger); LeftGrip = P3dInputManager.IsPressed(simulatedLeftGrip); RightTrigger = P3dInputManager.IsPressed(simulatedRightTrigger); RightGrip = P3dInputManager.IsPressed(simulatedRightGrip); if (P3dInputManager.PointOverGui(P3dInputManager.MousePosition) == true) { LeftTrigger = false; LeftGrip = false; RightTrigger = false; RightGrip = false; } } //if (P3dInputManager.IsPressed(recenterKey) == true) //{ // Recenter(); //} }
protected void LateUpdate() { // Use mouse hover preview? if (showPreview == true) { if (Input.touchCount == 0 && P3dInputManager.AnyMouseButtonSet == false && P3dInputManager.PointOverGui(Input.mousePosition) == false) { PaintAt(Input.mousePosition, true, 1.0f, this); } } var fingers = P3dInputManager.GetFingers(); for (var i = fingers.Count - 1; i >= 0; i--) { var finger = fingers[i]; if (finger.Index >= 0 || finger.Index == -1) // Touch or left click { Paint(finger); } } }
protected void LateUpdate() { inputManager.Update(key); // Use mouse hover preview? if (showPreview == true) { if (P3dInputManager.MouseExists == true && inputManager.Fingers.Count == 0 && P3dInputManager.PointOverGui(P3dInputManager.MousePosition) == false) { PaintAt(null, P3dInputManager.MousePosition, true, 1.0f, this); } else { BreakHits(this); } } for (var i = inputManager.Fingers.Count - 1; i >= 0; i--) { var finger = inputManager.Fingers[i]; if (finger.StartedOverGui == false) { Paint(finger, finger.Down, finger.Up); } } }