public static void Blit(RenderTexture renderTexture, Texture texture, Color tint) { var material = Instance.SetMaterial(texture, tint); Instance.Apply(material); P3dHelper.Blit(renderTexture, material, Instance.Pass); }
public static void Blit(RenderTexture renderTexture, Texture texture, Color tint, Vector4 channels) { Instance.SetMaterial(texture, tint, channels); Instance.Apply(); P3dHelper.Blit(renderTexture, Instance.Material); }