public void SetMaterial(Texture texture, Color color, Vector4 channels) { Blend = P3dBlendMode.Replace(channels); Material = cachedMaterial; Texture = texture; Color = color; }
public void SetMaterial(Texture textureR, Texture textureG, Texture textureB, Texture textureA, Vector4 channelR, Vector4 channelG, Vector4 channelB, Vector4 channelA, Vector4 channels) { Blend = P3dBlendMode.Replace(channels); Material = cachedMaterial; TextureR = textureR; TextureG = textureG; TextureB = textureB; TextureA = textureA; ChannelR = channelR; ChannelG = channelG; ChannelB = channelB; ChannelA = channelA; }