public static void Main() { Console.Clear(); int currentX = Graphics.ScreenWidth / 2; int currentY = Graphics.ScreenHeight / 2; Graphics.SetPixel(currentX, currentY, Color.White); int ticks = Environment.TickCount; Color color = Color.White; Color cursorColor = Color.White; while (true) { if (Console.KeyAvailable) { var cki = Console.ReadKey(true); if (cki.KeyChar != 0) { int keyChar = cki.KeyChar; Graphics.SetPixel(currentX, currentY, color); if (keyChar == 10) { currentY++; } else if (keyChar == 91) { currentY--; } else if (keyChar == 8) { currentX--; } else if (keyChar == 9) { currentX++; } else if (keyChar == 32) { color = (int)color == (int)Color.Black ? Color.White : Color.Black; } Graphics.SetPixel(currentX, currentY, cursorColor); } } if (Environment.TickCount - ticks > 300) { Graphics.SetPixel(currentX, currentY, cursorColor); cursorColor = (int)cursorColor == (int)Color.Black ? Color.White : Color.Black; ticks = Environment.TickCount; } } }