示例#1
0
 public Renderable(uint entity, Spatial spatial, Sprite sprite) : base(entity)
 {
     Spatial = spatial;
     Sprite  = sprite;
 }
示例#2
0
 public Collidable(uint entity, Spatial spatial, Collider collider) : base(entity)
 {
     Spatial  = spatial;
     Collider = collider;
 }