/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here // changing the back buffer size changes the window size (when in windowed mode) graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 660; graphics.ApplyChanges(); // on charge un objet mur mur = new ObjetAnime(Content.Load <Texture2D>("mur"), new Vector2(0f, 0f), new Vector2(20f, 20f)); bean = new ObjetAnime(Content.Load <Texture2D>("bean"), new Vector2(0f, 0f), new Vector2(20f, 20f)); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); entity = new ObjetAnime(Game.Content.Load<Texture2D>(textures[1]), positionInit, new Vector2(SIZE, SIZE)); base.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. // changing the back buffer size changes the window size (when in windowed mode) graphics.PreferredBackBufferWidth = 960; graphics.PreferredBackBufferHeight = 620; graphics.ApplyChanges(); // on charge un objet mur mur = new ObjetAnime(Content.Load<Texture2D>("Images\\mur"), new Vector2(0f, 0f), new Vector2(20f, 20f)); bean = new ObjetAnime(Content.Load<Texture2D>("Images\\bean"), new Vector2(0f, 0f), new Vector2(20f, 20f)); booster = new ObjetAnime(Content.Load<Texture2D>("Images\\gros_bean"), new Vector2(0f, 0f), new Vector2(20f, 20f)); textFont = Content.Load<SpriteFont>("aFont"); pacmanDeadSound = Content.Load<SoundEffect>("Musiques\\PacmanEaten"); eatBeanSound = Content.Load<SoundEffect>("Musiques\\PelletEat1"); pacmanInvicibleSound = Content.Load<SoundEffect>("Musiques\\Invincible"); }