public GameObjectManager(Mode m) { mode = m; BoardFactory boardFactory = new BoardFactory(); board = boardFactory.getBoard(); levelCompleted = false; GameOver = false; }
public BoardFactory() { document = new XmlDocument(); document.Load(OptionsMenuScreen.PathToBoard); String name = document.DocumentElement.GetAttribute("name"); board = new Board(name); XmlNodeList horizontalWallsNode = document.GetElementsByTagName("HorizontalWalls"); if (horizontalWallsNode.Count > 0) { XmlNode horizontalWallsList = horizontalWallsNode.Item(0); for (int i = 0; i < horizontalWallsList.ChildNodes.Count; i++) { wall = horizontalWallsList.ChildNodes[i]; string yString = wall.Attributes["y"].Value; int y = Int32.Parse(yString); string startXString = wall.Attributes["startX"].Value; int startX = Int32.Parse(startXString); string endXString = wall.Attributes["endX"].Value; int endX = Int32.Parse(endXString); board.addWall(new HorizontalWallGameObject(y, startX, endX)); } } XmlNodeList verticalWallsNode = document.GetElementsByTagName("VerticalWalls"); if (verticalWallsNode.Count > 0) { XmlNode verticalWallsList = verticalWallsNode.Item(0); for (int i = 0; i < verticalWallsList.ChildNodes.Count; i++) { wall = verticalWallsList.ChildNodes[i]; string xString = wall.Attributes["x"].Value; int x = Int32.Parse(xString); string startYString = wall.Attributes["startY"].Value; int startY = Int32.Parse(startYString); string endYString = wall.Attributes["endY"].Value; int endY = Int32.Parse(endYString); board.addWall(new VerticalWallGameObject(x, startY, endY)); } } }