示例#1
0
        void LookingForEat()
        {
            var pacmanX     = Pacman.Coordinates.Left;
            var pacmanY     = Pacman.Coordinates.Top;
            var pacmanLastX = pacmanX + Pacman.Size / 2;
            var pacmanLastY = pacmanY + Pacman.Size / 2;

            for (var i = 0; i < Foods.Length; i++)
            {
                var currentFood      = Foods[i];
                var currentFoodX     = currentFood.Coordinates.Left;
                var currentFoodY     = currentFood.Coordinates.Top;
                var currentFoodLastX = currentFoodX + currentFood.Size / 2;
                var currentFoodLastY = currentFoodY + currentFood.Size / 2;

                if ((pacmanX >= currentFoodX && pacmanX <= currentFoodLastX) || (pacmanLastX >= currentFoodX && pacmanLastX <= currentFoodLastX))
                {
                    if ((pacmanY >= currentFoodY && pacmanY <= currentFoodLastY) || (pacmanLastY >= currentFoodY && pacmanLastY <= currentFoodLastY))
                    {
                        if (!currentFood.Hidden)
                        {
                            currentFood.Ate();
                            SceneHeader.IncreasePoints();
                            StateHasChanging();
                        }
                    }
                }

                if (this.crashed)
                {
                    lookingForEatTimer.StopTimer();
                    StateHasChanging();
                }
            }
        }
示例#2
0
        void LookForCrash()
        {
            var pacmanX     = Pacman.Coordinates.Left;
            var pacmanY     = Pacman.Coordinates.Top;
            var pacmanLastX = Pacman.Coordinates.Left + Pacman.Size;
            var pacmanLastY = Pacman.Coordinates.Top + Pacman.Size;

            for (var i = 0; i < 4; i++)
            {
                var currentGhost      = Ghosts[i];
                var currentGhostX     = currentGhost.Coordinates.Left;
                var currentGhostY     = currentGhost.Coordinates.Top;
                var currentGhostLastX = currentGhost.Coordinates.Left + currentGhost.Size;
                var currentGhostLastY = currentGhost.Coordinates.Top + currentGhost.Size;

                if ((pacmanX >= currentGhostX && pacmanX <= currentGhostLastX) || (pacmanLastX >= currentGhostX && pacmanLastX <= currentGhostLastX))
                {
                    if ((pacmanY >= currentGhostY && pacmanY <= currentGhostLastY) || (pacmanLastY >= currentGhostY && pacmanLastY <= currentGhostLastY))
                    {
                        this.crashed = true;
                    }
                }

                if (this.crashed)
                {
                    SceneHeader.GameOver();
                    crashTimer.StopTimer();
                    KillGhosts();
                    Pacman.KillUnit();
                    StateHasChanging();
                    break;
                }
            }
        }