示例#1
0
        void DrawToolGUI(Rect rect, System.Type brushType, bool haveBrush)
        {
            GUI.backgroundColor = (haveBrush && (currentTool.GetType() == brushType)) ? Color.gray : Color.white;
            Texture2D brushIcon = Resources.Load(brushType.Name) as Texture2D;

            GUI.contentColor = EditorGUIUtility.isProSkin ? Color.white : Color.black;
            if (GUI.Button(rect, brushIcon, "LargeButtonRight"))
            {
                SelectTool(brushType, haveBrush);
                Event.current.Use();
            }
            GUI.backgroundColor = Color.white;

            ToolKeyCodeAttribute attribute = brushType.GetCustomAttribute(typeof(ToolKeyCodeAttribute)) as ToolKeyCodeAttribute;
            var  brushKey = attribute.keyCode;
            Rect info     = new Rect(rect.x + 25, rect.y + 5f, rect.width + 80, rect.height);

            GUI.contentColor = EditorGUIUtility.isProSkin ? Color.white : Color.black;
            string buttonInfo = " [" + brushKey.ToString() + "] - " + brushType.Name.Replace("Tool", "");
            var    labelRect  = GUILayoutUtility.GetRect(new GUIContent(buttonInfo), "label", GUILayout.ExpandWidth(false));
            string barStyle   = (haveBrush && (currentTool.GetType() == brushType)) ? "ChannelStripAttenuationBar" : "ChannelStripEffectBar";

            GUI.Box(new Rect(info.position, labelRect.size + Vector2.up * 2.5f), "", new GUIStyle(barStyle));
            GUI.Label(new Rect(info.position - Vector2.up * 2, labelRect.size), buttonInfo, new GUIStyle("MiniBoldLabel"));
            GUI.contentColor = Color.white;
        }
示例#2
0
        void Shortcuts()
        {
            var e = Event.current;

            if (e.type != EventType.KeyDown)
            {
                return;
            }
            for (int i = 0; i < possibleTools.Length; i++)
            {
                ToolKeyCodeAttribute attribute = possibleTools[i].GetCustomAttribute(typeof(ToolKeyCodeAttribute)) as ToolKeyCodeAttribute;
                var brushKey = attribute.keyCode;
                if (e.keyCode == brushKey)
                {
                    SelectTool(possibleTools[i], currentTool != null);
                    blockToggle = currentTool != null;
                    if (blockToggle)
                    {
                        Selection.activeGameObject = null;
                    }
                    e.Use();
                }
            }
        }