示例#1
0
        //Process incoming packet
        internal void ProcessPacket(NetPacket packet)
        {
            //not initialized
            if (_connectionState == ConnectionState.Outgoing)
            {
                _packetPool.Recycle(packet);
                return;
            }
            if (packet.ConnectionNumber != _connectNum && packet.Property != PacketProperty.ShutdownOk) //without connectionNum
            {
                NetDebug.Write(NetLogLevel.Trace, "[RR]Old packet");
                _packetPool.Recycle(packet);
                return;
            }
            _timeSinceLastPacket = 0;

            NetDebug.Write("[RR]PacketProperty: {0}", packet.Property);
            switch (packet.Property)
            {
            case PacketProperty.Merged:
                int pos = NetConstants.HeaderSize;
                while (pos < packet.Size)
                {
                    ushort size = BitConverter.ToUInt16(packet.RawData, pos);
                    pos += 2;
                    NetPacket mergedPacket = _packetPool.GetPacket(size);
                    if (!mergedPacket.FromBytes(packet.RawData, pos, size))
                    {
                        _packetPool.Recycle(packet);
                        break;
                    }
                    pos += size;
                    ProcessPacket(mergedPacket);
                }
                break;

            //If we get ping, send pong
            case PacketProperty.Ping:
                if (NetUtils.RelativeSequenceNumber(packet.Sequence, _pongPacket.Sequence) > 0)
                {
                    NetDebug.Write("[PP]Ping receive, send pong");
                    FastBitConverter.GetBytes(_pongPacket.RawData, 3, DateTime.UtcNow.Ticks);
                    _pongPacket.Sequence = packet.Sequence;
                    NetManager.SendRaw(_pongPacket, EndPoint);
                }
                _packetPool.Recycle(packet);
                break;

            //If we get pong, calculate ping time and rtt
            case PacketProperty.Pong:
                if (packet.Sequence == _pingPacket.Sequence)
                {
                    _pingTimer.Stop();
                    int elapsedMs = (int)_pingTimer.ElapsedMilliseconds;
                    _remoteDelta = BitConverter.ToInt64(packet.RawData, 3) + (elapsedMs * TimeSpan.TicksPerMillisecond) / 2 - DateTime.UtcNow.Ticks;
                    UpdateRoundTripTime(elapsedMs);
                    NetManager.ConnectionLatencyUpdated(this, elapsedMs / 2);
                    NetDebug.Write("[PP]Ping: {0} - {1} - {2}", packet.Sequence, elapsedMs, _remoteDelta);
                }
                _packetPool.Recycle(packet);
                break;

            case PacketProperty.Ack:
            case PacketProperty.Channeled:
                if (packet.ChannelId > _channels.Length)
                {
                    _packetPool.Recycle(packet);
                    break;
                }
                var channel = _channels[packet.ChannelId] ?? (packet.Property == PacketProperty.Ack ? null : CreateChannel(packet.ChannelId));
                if (channel != null)
                {
                    if (!channel.ProcessPacket(packet))
                    {
                        _packetPool.Recycle(packet);
                    }
                }
                break;

            //Simple packet without acks
            case PacketProperty.Unreliable:
                AddIncomingPacket(packet);
                return;

            case PacketProperty.MtuCheck:
            case PacketProperty.MtuOk:
                ProcessMtuPacket(packet);
                break;

            case PacketProperty.ShutdownOk:
                if (_connectionState == ConnectionState.ShutdownRequested)
                {
                    _connectionState = ConnectionState.Disconnected;
                }
                _packetPool.Recycle(packet);
                break;

            default:
                NetDebug.WriteError("Error! Unexpected packet type: " + packet.Property);
                break;
            }
        }
示例#2
0
        private void SendInternal(
            byte[] data,
            int start,
            int length,
            byte channelNumber,
            DeliveryMethod deliveryMethod,
            object userData)
        {
            if (_connectionState == ConnectionState.ShutdownRequested ||
                _connectionState == ConnectionState.Disconnected)
            {
                return;
            }
            if (channelNumber >= _channels.Length)
            {
                return;
            }

            //Select channel
            PacketProperty property;
            BaseChannel    channel;

            if (deliveryMethod == DeliveryMethod.Unreliable)
            {
                property = PacketProperty.Unreliable;
                channel  = _unreliableChannel;
            }
            else
            {
                property = PacketProperty.Channeled;
                channel  = CreateChannel((byte)(channelNumber * 4 + (byte)deliveryMethod));
            }

            //Prepare
            NetDebug.Write("[RS]Packet: " + property);

            //Check fragmentation
            int headerSize = NetPacket.GetHeaderSize(property);
            //Save mtu for multithread
            int mtu = _mtu;

            if (length + headerSize > mtu)
            {
                //if cannot be fragmented
                if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered)
                {
                    throw new TooBigPacketException("Unreliable packet size exceeded maximum of " + (mtu - headerSize) + " bytes");
                }

                int packetFullSize = mtu - headerSize;
                int packetDataSize = packetFullSize - NetConstants.FragmentHeaderSize;
                int totalPackets   = length / packetDataSize + (length % packetDataSize == 0 ? 0 : 1);

                NetDebug.Write("FragmentSend:\n" +
                               " MTU: {0}\n" +
                               " headerSize: {1}\n" +
                               " packetFullSize: {2}\n" +
                               " packetDataSize: {3}\n" +
                               " totalPackets: {4}",
                               mtu, headerSize, packetFullSize, packetDataSize, totalPackets);

                if (totalPackets > ushort.MaxValue)
                {
                    throw new TooBigPacketException("Data was split in " + totalPackets + " fragments, which exceeds " + ushort.MaxValue);
                }

                lock (_sendLock)
                {
                    for (ushort partIdx = 0; partIdx < totalPackets; partIdx++)
                    {
                        int sendLength = length > packetDataSize ? packetDataSize : length;

                        NetPacket p = _packetPool.GetPacket(headerSize + sendLength + NetConstants.FragmentHeaderSize);
                        p.Property       = property;
                        p.UserData       = userData;
                        p.FragmentId     = _fragmentId;
                        p.FragmentPart   = partIdx;
                        p.FragmentsTotal = (ushort)totalPackets;
                        p.MarkFragmented();

                        Buffer.BlockCopy(data, partIdx * packetDataSize, p.RawData, NetConstants.FragmentTotalSize, sendLength);
                        channel.AddToQueue(p);

                        length -= sendLength;
                    }
                    _fragmentId++;
                }
                return;
            }

            //Else just send
            NetPacket packet = _packetPool.GetPacket(headerSize + length);

            packet.Property = property;
            Buffer.BlockCopy(data, start, packet.RawData, headerSize, length);
            packet.UserData = userData;
            channel.AddToQueue(packet);
        }
示例#3
0
        internal void AddIncomingPacket(NetPacket p)
        {
            if (p.IsFragmented)
            {
                NetDebug.Write("Fragment. Id: {0}, Part: {1}, Total: {2}", p.FragmentId, p.FragmentPart, p.FragmentsTotal);
                //Get needed array from dictionary
                ushort            packetFragId = p.FragmentId;
                IncomingFragments incomingFragments;
                if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments))
                {
                    incomingFragments = new IncomingFragments
                    {
                        Fragments = new NetPacket[p.FragmentsTotal],
                        ChannelId = p.ChannelId
                    };
                    _holdedFragments.Add(packetFragId, incomingFragments);
                }

                //Cache
                var fragments = incomingFragments.Fragments;

                //Error check
                if (p.FragmentPart >= fragments.Length ||
                    fragments[p.FragmentPart] != null ||
                    p.ChannelId != incomingFragments.ChannelId)
                {
                    _packetPool.Recycle(p);
                    NetDebug.WriteError("Invalid fragment packet");
                    return;
                }
                //Fill array
                fragments[p.FragmentPart] = p;

                //Increase received fragments count
                incomingFragments.ReceivedCount++;

                //Increase total size
                incomingFragments.TotalSize += p.Size - NetConstants.FragmentTotalSize;

                //Check for finish
                if (incomingFragments.ReceivedCount != fragments.Length)
                {
                    return;
                }

                int resultingPacketHeaderSize = NetPacket.GetHeaderSize(p.Property);

                NetPacket resultingPacket = _packetPool.GetPacket(resultingPacketHeaderSize + incomingFragments.TotalSize);
                resultingPacket.Property  = p.Property;
                resultingPacket.ChannelId = incomingFragments.ChannelId;

                int firstFragmentSize = fragments[0].Size - NetConstants.FragmentTotalSize;
                for (int i = 0; i < incomingFragments.ReceivedCount; i++)
                {
                    //Create resulting big packet
                    int fragmentSize = fragments[i].Size - NetConstants.FragmentTotalSize;
                    Buffer.BlockCopy(
                        fragments[i].RawData,
                        NetConstants.FragmentTotalSize,
                        resultingPacket.RawData,
                        resultingPacketHeaderSize + firstFragmentSize * i,
                        fragmentSize);

                    //Free memory
                    _packetPool.Recycle(fragments[i]);
                    fragments[i] = null;
                }

                //Send to process
                NetManager.ReceiveFromPeer(resultingPacket, this);

                //Clear memory
                _holdedFragments.Remove(packetFragId);
            }
            else //Just simple packet
            {
                NetManager.ReceiveFromPeer(p, this);
            }
        }
示例#4
0
 /// <summary>
 /// Gets maximum size of packet that will be not fragmented.
 /// </summary>
 /// <param name="options">Type of packet that you want send</param>
 /// <returns>size in bytes</returns>
 public int GetMaxSinglePacketSize(DeliveryMethod options)
 {
     return(_mtu - NetPacket.GetHeaderSize(options == DeliveryMethod.Unreliable ? PacketProperty.Unreliable : PacketProperty.Channeled));
 }