示例#1
0
        public void Run()
        {
            timeline = Object.FindObjectOfType <Timeline>();

            scripts = Object.FindObjectsOfType <ScriptBase>();
            // if (timeline)
            // {
            //     scripts = new[] {timeline};
            //
            // }


            //scripts = ScriptBase.GetAllScript();

            if (scripts != null)
            {
                foreach (var scriptBase in scripts)
                {
                    Debug.Log((scriptBase));
                    scriptBase.BeginExport();
                }
            }


            config = Object.FindObjectOfType <SceneConfig>();
            if (config == null)
            {
                Debug.LogError("没有找到SceneConfig场景配置对象");
                return;
            }


            if (GetOutputFile() == false)
            {
                return;
            }


            var batchExportConfig = Object.FindObjectOfType <BatchExportConfig>();

            if (batchExportConfig != null && batchExportConfig.ExportItems.Count > 0)
            {
                BatchExportScene(batchExportConfig);
            }
            else
            {
                SimpleExportScene();
            }


            if (scripts != null)
            {
                foreach (var scriptBase in scripts)
                {
                    scriptBase.EndExport();
                }
            }

            Debug.Log("快速导出完成");
        }
示例#2
0
        public TimeInformation(SceneConfig obj)
        {
            ObjectType = ObjectTypeTimeInformation;
            //-------------------

            duration  = obj.duration;
            frameRate = obj.frameRate;
        }