public MainWindow() { InitializeComponent(); instatiate_Timer(); GUI_and_KeyBoard_Responses(); walls = new Walls(Board); }
public Food(Canvas Board, Walls wall) { theWall2 = wall.theWall2; this.Board = Board; w = wall; theWall = wall.theWall; theFood = new List <Ellipse>(); vert_Food = new List <Ellipse>(); horr_food = new List <List <Ellipse> >(); }
public Player(Canvas Board) { direction = 3; pacman_eat_ghost = false; pacman_lives = 3; this.Board = Board; player_All_Pieces(); player_Build_Up(); pMan = pMan_Pieces[direction]; w = new Walls(Board); }
public Ghost_Pinky(Canvas Board, Controller control, Constraints constraints, Walls wall) : base(Board, control, constraints, wall) { this.wall = wall; path = new List <Button>(); p_direction = 0; top = false; left = false; LEFT = false; RIGHT = false; DOWN = false; TOP = false; }