public Ghost(int GhostTextureSet,SpriteHandler Sprites)
 {
     this.TextureSet = GhostTextureSet;
     this.Sprites = Sprites;
     this.counter = 0;
     SetupTexture();
     this.xOld = this.xPos;
     this.yOld = this.yPos;
     this.colid = false;
 }
 public Player(SpriteHandler Sprites)
 {
     this.Sprites = Sprites;
     this.xPos = 400;//Startvärde
     this.yPos = 300;//Startvärde
     this.xOld = this.xPos;
     this.yOld = this.yPos;
     this.Sprites.PicturePos.X = this.xPos;
     this.Sprites.PicturePos.Y = this.yPos;
     this.TimerForAnimation = 0;
     this.TimerMax = 100;
     this.ChangeSet = false;
     this.points = 0;
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            this.Textures[0] = Content.Load<Texture2D>(".\\Textures\\Path");//Hämtar .png av vägen
            this.Textures[1] = Content.Load<Texture2D>(".\\Textures\\Wall");//Hämtar .png av väggen
            //Laddar in hur banan ska se ut från .txt med "0 / 1 / 2" där 0 är väg 1 är vägg 2 är spawn
            //Detta läggs i en matris i Map objektet!
            this.Map.LoadMap("map1.txt");
            this.Cherry = Content.Load<Texture2D>(".\\Sprites\\Cherry");
            //Ladder in sprites! Pacman, spöken osv
            this.Sprites = Content.Load<Texture2D>(".\\Sprites\\Sprites");
            this.font = Content.Load<SpriteFont>("PointFont");

            this.spriteHandler = new SpriteHandler(this.Sprites,24,4,this.Cherry);//Laddar in sprite.png bilden och delar in den i 24 bilder! och säger att vi ska ha 4 spöken samt en cherry
            this.spriteHandler.PicturePos = new Vector2(100,100);//Ändrar pos på en bilden
            this.PacMan = new Player(spriteHandler);
            this.Ghosts = new Ghost[4];
            for(int i = 0; i<4; i++){
                   this.Ghosts[i] = new Ghost(i,spriteHandler);
            }
            // TODO: use this.Content to load your game content here
        }