示例#1
0
 private void UpdateInstructions()
 {
     #if XBOX
     Thread.CurrentThread.SetProcessorAffinity(new int[] { currentCore++ });
     #endif
     updating = true;
     if (Me.IsAlive)
     {
         LetsGo = Node.Handle.BuildPath(new Point((int)Math.Round(Me.X), (int)Math.Round(Me.Y)), ElementTypes.PacPlayer, Previous);
     }
     else
     {
         LetsGo = Node.Handle.BuildPath(new Point((int)Math.Round(Me.X), (int)Math.Round(Me.Y)), ElementTypes.GhostSpawn, Previous);
     }
     updating = false;
 }
示例#2
0
        private void BuildPath(InstructionSet IS, ElementTypes Type, Node Start)
        {
            //AlreadySearched.Add(this);

            //Random rnd = new Random();
            //for (int i = IS.Last.Paths.Count; i > 1; i--)
            //{
            //    int pos = rnd.Next(i);
            //    var x = IS.Last.Paths[i - 1];
            //    IS.Last.Paths[i - 1] = IS.Last.Paths[pos];
            //    IS.Last.Paths[pos] = x;
            //}

            //for (int i = 0; i < IS.Last.Paths.Count; i++ )
            //{
            //    Path Path = IS.Last.Paths[i];
            //    if (Path.ContainsType(Type, Board) && (Shortest == null || Shortest.distance > IS.distance))
            //    {
            //        Shortest = IS.AddPath(Path);
            //        continue;
            //    }
            //    if (AlreadySearched.Contains(Path.End))
            //    {
            //        continue;
            //    }
            //    Path.End.BuildPath(IS.AddPath(Path), Type);
            //}
            //AlreadySearched.Remove(this);

            Queue <Node>           State        = new Queue <Node>();
            List <Node>            Traveled     = new List <Node>();
            Queue <InstructionSet> Instructions = new Queue <InstructionSet>();

            Traveled.Add(Start);
            State.Enqueue(Start);
            Instructions.Enqueue(IS);

            while (State.Count > 0)
            {
                Node           T   = State.Dequeue();
                InstructionSet How = Instructions.Dequeue();
                foreach (Path P in T.Paths)
                {
                    if (P.ContainsType(Type, Board))
                    {
                        InstructionSet Found = How.AddPath(P);
                        if (Shortest == null || Found.distance < Shortest.distance)
                        {
                            Shortest = Found;
                        }
                        continue;
                    }
                    Node N = P.End;
                    if (!Traveled.Contains(N))
                    {
                        Traveled.Add(N);
                        State.Enqueue(N);
                        Instructions.Enqueue(How.AddPath(P));
                    }
                }
            }
        }