示例#1
0
        public AttractScenePacMan()
        {
            Visible        = true;
            _animDirection = new TwoFrameAnimation(65.Milliseconds());

            Direction = Directions.Left;

            const float left  = 456;
            const float left2 = 472;

            _velocitiesLookup = new Dictionary <Directions, FramePair>
            {
                [Directions.Up] = new FramePair(
                    new Vector2(left, 32), new Vector2(left2, 32)),
                [Directions.Down] = new FramePair(
                    new Vector2(left, 48), new Vector2(left2, 48)),
                [Directions.Left] = new FramePair(
                    new Vector2(left, 16), new Vector2(left2, 16)),
                [Directions.Right] = new FramePair(
                    new Vector2(left, 0), new Vector2(left2, 0))
            };

            Position = Tile.ToCenterCanvas(new Vector2(13.5f, 23));

            setSpriteSheetPointers();
        }
示例#2
0
        void resetAll(bool isDemoMode = false)
        {
            Visible = true;
            _demoKeyPresses.Reset();
            _isDemoMode        = isDemoMode;
            _direction         = Directions.Left;
            _speed             = Constants.PacManBaseSpeed;
            _dyingFramePointer = 0;
            Position           = Tile.ToCenterCanvas(new Vector2(13.5f, 23));
            _lifeStatus        = LifeStatus.Alive;

            _animDirection     = new TwoFrameAnimation(65.Milliseconds());
            _frame1InSpriteMap = _framePointers[_direction].Frame1;
            _frame2InSpriteMap = _framePointers[_direction].Frame2;

            _spriteSheetPos = _frame1InSpriteMap;
        }
示例#3
0
        public PacMan(IMaze maze, IHumanInterfaceParser input, IMediator mediator)
        {
            _maze           = maze;
            _input          = input;
            _mediator       = mediator;
            _demoKeyPresses = new DemoKeyPresses();

            _lifeStatus = LifeStatus.Alive;

            _tile = new Tile();

            _keyPress      = new KeyPressedEvent();
            _framePointers = new Dictionary <Directions, FramePointers>();

            const int left  = 456;
            const int left2 = 472;

            _framePointers[Directions.Up] = new FramePointers(
                new Vector2(left, 32), new Vector2(left2, 32));

            _framePointers[Directions.Down] = new FramePointers(
                new Vector2(left, 48), new Vector2(left2, 48));

            _framePointers[Directions.Left] = new FramePointers(
                new Vector2(left, 16), new Vector2(left2, 16));

            _framePointers[Directions.Right] = new FramePointers(
                new Vector2(left, 0), new Vector2(left2, 0));

            _dyingFrames       = new List <Vector2>();
            _dyingFramePointer = 0;

            for (var i = 0; i < 12; i++)
            {
                _dyingFrames.Add(new Vector2(489 + i * 16, 0));
            }

            _animDirection = new TwoFrameAnimation(65.Milliseconds());

            Reset();
        }