示例#1
0
        private void CreateTestData(FaceData faceData, int idx)
        {
            AuTestData  = new svm_node[MaxAuFeatures];
            FppTestData = new svm_node[MaxFppFeatures];

            for (int i = 0; i < faceData.au_data.Count; i++)
            {
                AuTestData[i] = new svm_node();

                AuTestData[i].index = i;
                AuTestData[i].value = faceData.au_data[i];
            }

            int index = 0;
            int j     = 0;

            while (index < faceData.point_3D.Count)
            {
                if (FeaturePoint.ContainsValue(index / 3))
                {
                    FppTestData[j] = new svm_node();

                    FppTestData[j].index = j;
                    FppTestData[j].value = faceData.point_3D[index];

                    j++;
                }
                index++;
            }

            ScalingData(AuTestData, AuScaleMin, AuScaleMax, MaxAuFeatures, idx);
            ScalingData(FppTestData, FppScaleMin, FppScaleMax, MaxFppFeatures, idx);
        }
示例#2
0
        private void TestSVM(FaceData newData)
        {
            for (int i = 0; i < 7; i++)
            {
                //Create test data
                CreateTestData(newData, i);

                //Get the result of estimation
                AuClassLabel[i]  = (int)svm.svm_predict(AuModel[i], AuTestData);
                FppClassLabel[i] = (int)svm.svm_predict(FppModel[i], FppTestData);
            }
        }
示例#3
0
 public void showFace3D(FaceData newData)
 {
     txtPitch.Content = Math.Round(newData.head3D[0], 0) + "°";
     txtYaw.Content   = Math.Round(newData.head3D[1], 0) + "°";
     txtRoll.Content  = Math.Round(newData.head3D[2], 0) + "°";
 }
示例#4
0
        public void process(FaceData newData)
        {
            try
            {
                int time_change = (int)mainForm.thisTime.Subtract(fps_lastCheck).TotalSeconds;
                if (time_change >= 1)
                {
                    txtFps.Content = "fps " + fps_counter;
                    fps_lastCheck  = mainForm.thisTime;
                    fps_counter    = 0;
                }
                fps_counter++;
                //=====================================================
                if (checkRun.IsChecked.Value)
                {
                    //------ Test (Show Data) 以下に自分のコード記述--------------
                    //initialize class labels of each data
                    InitializeSVM();

                    //do classfication using SVM
                    TestSVM(newData);

                    for (int i = 0; i < 7; i++)
                    {
                        //Remove first element if dictionary size is more than equal 30.
                        if (AuDictionary[i].Count >= MaxRecordFrame)
                        {
                            AuDictionary[i].RemoveAt(0);
                        }
                        if (FppDictionary[i].Count >= MaxRecordFrame)
                        {
                            FppDictionary[i].RemoveAt(0);
                        }

                        //Add the result of classfication
                        AuDictionary[i].Add(AuClassLabel[i]);
                        FppDictionary[i].Add(FppClassLabel[i]);
                    }

                    //Sum labels
                    for (int i = 0; i < 7; i++)
                    {
                        AuC[i]  = AuDictionary[i].Sum();
                        FppC[i] = FppDictionary[i].Sum();
                    }

                    //Get index which sum of labels is the highest
                    int[] AuMaxEmotionIndex = AuC.Select((item, index) => new { Index = index, Value = item })
                                              .Where(item => item.Value == AuC.Max())
                                              .Select(item => item.Index).ToArray();

                    int[] FppMaxEmotionIndex = FppC.Select((item, index) => new { Index = index, Value = item })
                                               .Where(item => item.Value == FppC.Max())
                                               .Select(item => item.Index).ToArray();

                    Random rnd = new Random();
                    AuMaxEmotionIndex[0]  = AuMaxEmotionIndex[rnd.Next(AuMaxEmotionIndex.Count())];
                    FppMaxEmotionIndex[0] = FppMaxEmotionIndex[rnd.Next(FppMaxEmotionIndex.Count())];

                    FinalEstimation = (AuC.Max() > FppC.Max()) ? AuMaxEmotionIndex[0] : FppMaxEmotionIndex[0];

                    //output on Window
                    currentEmotion    = FinalEstimation;
                    txtOutput.Content = "" + EmotionIndex[FinalEstimation];

                    showFace3D(newData);
                }
            }
            catch (Exception ex) { TheSys.showError(ex); }
        }