public Shield(Shield bumper) { this.health = bumper.health; this.shield = bumper.shield; this.glow = bumper.glow; this.maxHealth = bumper.maxHealth; this.bounds = bumper.bounds; }
public Car() { //Instantiate the texture array carTextures = new Texture2D[4]; windowTextures = new Texture2D[4]; //Instantiate the car sprite carSprite = new Sprite(); windowSprite = new Sprite(); //Instantiate the bounds bounds = new RotatableRectangle(0, 0, 80, 40); //Instantiate the shield shield = new Shield(); }