//only turned on if closed with pubg is checked //closes after pubg closes private void timer1_Tick(object sender, EventArgs e) { bool pubgClosed = true; Process[] proc = Process.GetProcesses(); foreach (Process item in proc) { if (item.ProcessName.Equals("TslGame")) { pubgStarted = true; pubgClosed = false; } } if (pubgStarted && pubgClosed) { updateSettings(); if (!Properties.Settings.Default.profilePath.Equals("")) { NoReciolScript.killLogiDriver(); NoReciolScript.resetProfileDefualt(); NoReciolScript.startLogiDriver(); } Environment.Exit(0); } }
//select button private void button1_Click(object sender, EventArgs e) { OpenFileDialog FBD = new OpenFileDialog(); FBD.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\Logitech\\Logitech Gaming Software\\profiles"; if (FBD.ShowDialog() == DialogResult.OK) { Properties.Settings.Default.profilePath = FBD.FileName; Properties.Settings.Default.Save(); } NoReciolScript.checkProfile(); NoReciolScript.killLogiDriver(); NoReciolScript.makeProfileDefualt(); NoReciolScript.startLogiDriver(); }
//when the form close private async void Form1_FormClosingAsync(object sender, FormClosingEventArgs e) { if (firstClosingBlocked) { firstClosingBlocked = false; e.Cancel = true; updateSettings(); if (!Properties.Settings.Default.profilePath.Equals("")) { NoReciolScript.killLogiDriver(); NoReciolScript.resetProfileDefualt(); NoReciolScript.startLogiDriver(); } await PutTaskDelay(1000); Environment.Exit(0); } }
//start button private void button2_Click(object sender, EventArgs e) { if (!Properties.Settings.Default.profilePath.Equals("")) { started = true; if (!Properties.Settings.Default.profilePath.Equals("")) { NoReciolScript.killLogiDriver(); NoReciolScript.makeProfileDefualt(); NoReciolScript.startLogiDriver(); } if (Properties.Settings.Default.openWithPUBG) { Process.Start("steam://rungameid/578080"); } //WindowState = FormWindowState.Minimized; weaponIndex = -1; switchGunRecoilAsync(null); button2.Text = "Running"; } }
//switch guns private async void switchGunRecoilAsync(String overide) { weaponIndex++; if (overide != null) { weaponIndex = gunNameToInt(overide); } int temp = weaponIndex; GUNSWITCH: switch (weaponIndex) { case 0: if (checkBox4.Checked) { currentGun = "akm"; textBox7.Text = "akm"; NoReciolScript.selectGun(false, true, false, false, false, false, false, "akm"); audioStream = new SoundPlayer(Properties.Resources.akm); } else { weaponIndex++; goto GUNSWITCH; } break; case 1: if (checkBox5.Checked) { currentGun = "ump9"; textBox7.Text = "ump9"; NoReciolScript.selectGun(true, false, false, false, false, false, false, "ump9"); audioStream = new SoundPlayer(Properties.Resources.ump9); } else { weaponIndex++; goto GUNSWITCH; } break; case 2: if (checkBox6.Checked) { currentGun = "m416"; textBox7.Text = "m416"; NoReciolScript.selectGun(false, false, false, true, false, false, false, "m416"); audioStream = new SoundPlayer(Properties.Resources.m416); } else { weaponIndex++; goto GUNSWITCH; } break; case 3: if (checkBox8.Checked) { currentGun = "m16a4"; textBox7.Text = "m16a4"; NoReciolScript.selectGun(false, false, true, false, false, false, false, "m16a4"); audioStream = new SoundPlayer(Properties.Resources.m16a4); } else { weaponIndex++; goto GUNSWITCH; } break; case 4: if (checkBox7.Checked) { currentGun = "scarl"; textBox7.Text = "scarl"; NoReciolScript.selectGun(false, false, false, false, true, false, false, "scarl"); audioStream = new SoundPlayer(Properties.Resources.scarl); } else { weaponIndex++; goto GUNSWITCH; } break; case 5: if (checkBox3.Checked) { currentGun = "uzi"; textBox7.Text = "uzi"; NoReciolScript.selectGun(false, false, false, false, false, true, false, "uzi"); audioStream = new SoundPlayer(Properties.Resources.uzi); } else { weaponIndex++; goto GUNSWITCH; } break; case 6: if (checkBox9.Checked) { currentGun = "qbz"; textBox7.Text = "qbz"; NoReciolScript.selectGun(false, false, false, false, false, false, true, "qbz"); audioStream = new SoundPlayer(Properties.Resources.qbz); } else { weaponIndex++; goto GUNSWITCH; } break; case 7: weaponIndex = 0; atleastOneGunOn(); goto GUNSWITCH; } audioStream.Play(); await PutTaskDelay(3000); if (temp == weaponIndex) { NoReciolScript.killLogiDriver(); NoReciolScript.updateProfile(); NoReciolScript.startLogiDriver(); await PutTaskDelay(3000); bool procFound = false; Process[] proc = Process.GetProcesses(); do { foreach (Process item in proc) { if (item.ProcessName.Equals("LCore")) { procFound = true; InputSimulator inputSimulator = new InputSimulator(); if (!Control.IsKeyLocked(Keys.NumLock)) { inputSimulator.Keyboard.KeyPress(VirtualKeyCode.NUMLOCK); } if (!Control.IsKeyLocked(Keys.Scroll)) { inputSimulator.Keyboard.KeyPress(VirtualKeyCode.SCROLL); } synthesizer.SpeakAsync("ready"); } } } while (!procFound); } }