static void Open() { AppNameEditorWindow appNameEditorWindow = (AppNameEditorWindow)EditorWindow.GetWindow(typeof(AppNameEditorWindow), true); appNameEditorWindow.titleContent = new GUIContent("App Name Config"); appNameEditorWindow.CurConfigData = AppNameConfigData.Load(); appNameEditorWindow.Show(); }
public static void Generate(AppNameConfigData curConfigData) { string androidResPath = Application.dataPath + "/Plugins/Android/res"; if (!Directory.Exists(androidResPath)) { Directory.CreateDirectory(androidResPath); } CreateLanguageResFiles("", Application.productName); // 全部先填写默认的名字 foreach (string languageDef in curConfigData.LanguageDefAndroid) { string valueDirPath = Application.dataPath + "/Plugins/Android/res/values-" + languageDef; if (Directory.Exists(valueDirPath)) { CreateLanguageResFiles(languageDef, Application.productName); } } // 单独语言的名字 Dictionary <string, string> languageDict = new Dictionary <string, string> (); foreach (var languageData in curConfigData.SupportedLanguageItems) { languageDict.Add(curConfigData.LanguageDefAndroid [languageData.Index], languageData.AppName); } foreach (KeyValuePair <string, string> languagePair in languageDict) { CreateLanguageResFiles(languagePair.Key, languagePair.Value); } AssetDatabase.Refresh(); }
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { if (target != BuildTarget.iOS) { Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run"); return; } #region 写入Plist Debug.Log("Run mine ----------------------------------------------------------------- "); //修改工程文件 内容 //string projPath = PBXProject.GetPBXProjectPath(path); //PBXProject proj = new PBXProject(); //proj.ReadFromString(File.ReadAllText(projPath)); //string target = proj.TargetGuidByName("Unity-iPhone"); // add extra framework(s) 添加额外的Framework //proj.AddFrameworkToProject(target, "AssetsLibrary.framework", false); // set code sign identity & provisioning profile 设置证书签名等 //proj.SetBuildProperty(target, "CODE_SIGN_IDENTITY", "iPhone Distribution: _______________"); //proj.SetBuildProperty(target, "PROVISIONING_PROFILE", "********-****-****-****-************"); // rewrite to file //File.WriteAllText(projPath, proj.WriteToString()); //修改Info.plist // Get plist // Get root //读取配置文件 // string _path = Application.dataPath + // "/PTGameData/Editor/config_ptgame/ptconfig_XCodePermission.xml"; // XmlDocument xmlDoc = new XmlDocument(); // xmlDoc.Load(_path); // //获取Config的所有子节点 // XmlNodeList nodeList = xmlDoc.SelectSingleNode("Config").ChildNodes; // foreach (XmlElement _xmlele in nodeList) // { // if (_xmlele.GetAttribute("Choose") == "True") // { // // rootDict.SetString(_xmlele.GetAttribute("PermissionKey"), _xmlele.GetAttribute("DescriptionString")); // } // } // PlistElementDict _https = rootDict.CreateDict ("NSAppTransportSecurity"); // _https.SetBoolean ("NSAllowsArbitraryLoads",true); // Change value of CFBundleDevelopmentRegion in Xcode plist //设置语言为中文 //rootDict.SetString("CFBundleDevelopmentRegion", "zh_CN"); //PlistElementArray urlTypes = rootDict.CreateArray("CFBundleURLTypes"); // add weixin url scheme //PlistElementDict wxUrl = urlTypes.AddDict(); //wxUrl.SetString("CFBundleTypeRole", "Editor"); //wxUrl.SetString("CFBundleURLName", "weixin"); //PlistElementArray wxUrlScheme = wxUrl.CreateArray("CFBundleURLSchemes"); //wxUrlScheme.AddString("____________"); // Write to file // File.WriteAllText(plistPath, plist.WriteToString()); string plistPath = pathToBuiltProject + "/Info.Plist"; Dictionary <string, object> dict = (Dictionary <string, object>)PlistCS.Plist.readPlist(plistPath); dict["LSHasLocalizedDisplayName"] = true; PlistCS.Plist.writeXml(dict, plistPath); #endregion string strPermissionName = EditorPrefs.GetString(PermissionDesEditorWindow.StrPermissionName, ""); Debug.Log(strPermissionName); if (strPermissionName.EndsWith(",")) { strPermissionName = strPermissionName.Remove(strPermissionName.Length - 1); } Debug.Log(strPermissionName); string[] strPermissionIndexes = strPermissionName.Split(','); int[] permissionIndexes = new int[strPermissionIndexes.Length]; for (int i = 0; i < permissionIndexes.Length; i++) { permissionIndexes [i] = int.Parse(strPermissionIndexes [i]); } #region 生成资源文件 // Create a new project object from build target XCProject project = new XCProject(pathToBuiltProject); var variantGroup = project.variantGroups; var rootGroup = project.rootGroup; var buildFiles = project.buildFiles; var resourcesBuildPhases = project.resourcesBuildPhases; var variant = new PBXVariantGroup("InfoPlist.strings", null, "GROUP"); // mark variants variantGroup.Add(variant); // add variant to project rootGroup.AddChild(variant); // add variant in build process var appNameConfigData = AppNameConfigData.Load(); Dictionary <string, string> language = new Dictionary <string, string> (); foreach (var languageData in appNameConfigData.SupportedLanguageItems) { language.Add(appNameConfigData.LanguageDefiOS [languageData.Index], languageData.AppName); } // English en french fr foreach (KeyValuePair <string, string> entry in language) { string folder = project.projectRootPath + "/" + entry.Key + ".lproj"; if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } string filePath = folder + "/InfoPlist.strings"; string content = "\"CFBundleDisplayName\" = \"" + entry.Value + "\";\n"; List <PermissionDescription> permissionDescriptions = GetLanguagePermissionDescriptions(entry.Key, permissionIndexes); foreach (PermissionDescription permissionDescription in permissionDescriptions) { content += "\"" + permissionDescription.PermissionName + "\" = \"" + permissionDescription.Description + "\";\n"; } File.WriteAllText(filePath, content); var result = project.AddFile(filePath, (PBXGroup)variant, "SOURCE_ROOT", true, false); // var result = project.AddFile(filePath,"", (PBXGroup)variant,"SOURCE_ROOT", true, false); string firstKey = ""; foreach (KeyValuePair <string, object> resultEntry in result) { firstKey = resultEntry.Key; break; } PBXFileReference fileReference = (PBXFileReference)result[firstKey]; fileReference.Remove("name"); fileReference.Add("name", entry.Key); PBXBuildFile buildFile = new PBXBuildFile(fileReference); buildFiles.Add(buildFile); } project.Save(); #endregion }