示例#1
0
        static void Open()
        {
            AppNameEditorWindow appNameEditorWindow = (AppNameEditorWindow)EditorWindow.GetWindow(typeof(AppNameEditorWindow), true);

            appNameEditorWindow.titleContent  = new  GUIContent("App Name Config");
            appNameEditorWindow.CurConfigData = AppNameConfigData.Load();
            appNameEditorWindow.Show();
        }
示例#2
0
        public static void Generate(AppNameConfigData curConfigData)
        {
            string androidResPath = Application.dataPath + "/Plugins/Android/res";

            if (!Directory.Exists(androidResPath))
            {
                Directory.CreateDirectory(androidResPath);
            }

            CreateLanguageResFiles("", Application.productName);

            // 全部先填写默认的名字
            foreach (string languageDef in curConfigData.LanguageDefAndroid)
            {
                string valueDirPath = Application.dataPath + "/Plugins/Android/res/values-" + languageDef;
                if (Directory.Exists(valueDirPath))
                {
                    CreateLanguageResFiles(languageDef, Application.productName);
                }
            }

            // 单独语言的名字
            Dictionary <string, string> languageDict = new Dictionary <string, string> ();

            foreach (var languageData in curConfigData.SupportedLanguageItems)
            {
                languageDict.Add(curConfigData.LanguageDefAndroid [languageData.Index], languageData.AppName);
            }

            foreach (KeyValuePair <string, string> languagePair in languageDict)
            {
                CreateLanguageResFiles(languagePair.Key, languagePair.Value);
            }

            AssetDatabase.Refresh();
        }
        public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
        {
            if (target != BuildTarget.iOS)
            {
                Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
                return;
            }


            #region 写入Plist
            Debug.Log("Run mine ----------------------------------------------------------------- ");
            //修改工程文件 内容
            //string projPath = PBXProject.GetPBXProjectPath(path);
            //PBXProject proj = new PBXProject();
            //proj.ReadFromString(File.ReadAllText(projPath));
            //string target = proj.TargetGuidByName("Unity-iPhone");

            // add extra framework(s) 添加额外的Framework
            //proj.AddFrameworkToProject(target, "AssetsLibrary.framework", false);

            // set code sign identity & provisioning profile 设置证书签名等
            //proj.SetBuildProperty(target, "CODE_SIGN_IDENTITY", "iPhone Distribution: _______________");
            //proj.SetBuildProperty(target, "PROVISIONING_PROFILE", "********-****-****-****-************");

            // rewrite to file
            //File.WriteAllText(projPath, proj.WriteToString());

            //修改Info.plist
            // Get plist

            // Get root
            //读取配置文件
//			string _path = Application.dataPath +
//				"/PTGameData/Editor/config_ptgame/ptconfig_XCodePermission.xml";
//			XmlDocument xmlDoc = new XmlDocument();
//			xmlDoc.Load(_path);
//			//获取Config的所有子节点
//			XmlNodeList nodeList = xmlDoc.SelectSingleNode("Config").ChildNodes;
//			foreach (XmlElement _xmlele in nodeList)
//			{
//				if (_xmlele.GetAttribute("Choose") == "True")
//				{
//					//				rootDict.SetString(_xmlele.GetAttribute("PermissionKey"), _xmlele.GetAttribute("DescriptionString"));
//				}
//			}
            //		PlistElementDict _https = rootDict.CreateDict ("NSAppTransportSecurity");
            //		_https.SetBoolean ("NSAllowsArbitraryLoads",true);
            // Change value of CFBundleDevelopmentRegion in Xcode plist //设置语言为中文
            //rootDict.SetString("CFBundleDevelopmentRegion", "zh_CN");

            //PlistElementArray urlTypes = rootDict.CreateArray("CFBundleURLTypes");

            // add weixin url scheme
            //PlistElementDict wxUrl = urlTypes.AddDict();
            //wxUrl.SetString("CFBundleTypeRole", "Editor");
            //wxUrl.SetString("CFBundleURLName", "weixin");
            //PlistElementArray wxUrlScheme = wxUrl.CreateArray("CFBundleURLSchemes");
            //wxUrlScheme.AddString("____________");

            // Write to file
            //		File.WriteAllText(plistPath, plist.WriteToString());
            string plistPath = pathToBuiltProject + "/Info.Plist";
            Dictionary <string, object> dict = (Dictionary <string, object>)PlistCS.Plist.readPlist(plistPath);

            dict["LSHasLocalizedDisplayName"] = true;
            PlistCS.Plist.writeXml(dict, plistPath);
            #endregion

            string strPermissionName = EditorPrefs.GetString(PermissionDesEditorWindow.StrPermissionName, "");
            Debug.Log(strPermissionName);

            if (strPermissionName.EndsWith(","))
            {
                strPermissionName = strPermissionName.Remove(strPermissionName.Length - 1);
            }
            Debug.Log(strPermissionName);

            string[] strPermissionIndexes = strPermissionName.Split(',');
            int[]    permissionIndexes    = new int[strPermissionIndexes.Length];
            for (int i = 0; i < permissionIndexes.Length; i++)
            {
                permissionIndexes [i] = int.Parse(strPermissionIndexes [i]);
            }

            #region 生成资源文件

            // Create a new project object from build target
            XCProject project = new XCProject(pathToBuiltProject);

            var variantGroup         = project.variantGroups;
            var rootGroup            = project.rootGroup;
            var buildFiles           = project.buildFiles;
            var resourcesBuildPhases = project.resourcesBuildPhases;

            var variant = new PBXVariantGroup("InfoPlist.strings", null, "GROUP");
            // mark variants
            variantGroup.Add(variant);
            // add variant to project
            rootGroup.AddChild(variant);

            // add variant in build process

            var appNameConfigData = AppNameConfigData.Load();

            Dictionary <string, string> language = new Dictionary <string, string> ();
            foreach (var languageData in appNameConfigData.SupportedLanguageItems)
            {
                language.Add(appNameConfigData.LanguageDefiOS [languageData.Index], languageData.AppName);
            }
            // English  en    french fr

            foreach (KeyValuePair <string, string> entry in language)
            {
                string folder = project.projectRootPath + "/" + entry.Key + ".lproj";
                if (!Directory.Exists(folder))
                {
                    Directory.CreateDirectory(folder);
                }
                string filePath = folder + "/InfoPlist.strings";
                string content  = "\"CFBundleDisplayName\" = \"" + entry.Value + "\";\n";

                List <PermissionDescription> permissionDescriptions = GetLanguagePermissionDescriptions(entry.Key, permissionIndexes);

                foreach (PermissionDescription permissionDescription in permissionDescriptions)
                {
                    content += "\"" + permissionDescription.PermissionName + "\" = \"" + permissionDescription.Description + "\";\n";
                }

                File.WriteAllText(filePath, content);
                var result = project.AddFile(filePath, (PBXGroup)variant, "SOURCE_ROOT", true, false);
//				var result = project.AddFile(filePath,"", (PBXGroup)variant,"SOURCE_ROOT",  true,  false);
                string firstKey = "";

                foreach (KeyValuePair <string, object> resultEntry in result)
                {
                    firstKey = resultEntry.Key;
                    break;
                }
                PBXFileReference fileReference = (PBXFileReference)result[firstKey];
                fileReference.Remove("name");
                fileReference.Add("name", entry.Key);

                PBXBuildFile buildFile = new PBXBuildFile(fileReference);
                buildFiles.Add(buildFile);
            }

            project.Save();
            #endregion
        }